- fix error when Steam was not initialized/open
- fix Steam Workshop and some random errors that happened in gameplay
- remove god voicelines for now, need to make a better system for them
- redesigned claustrophobia level
- reworked static shader with triplanar mapping (Results affected many objects in many levels, cleaning up a lot of the visuals), fixed red eyeball enemy flapping sound animation, remade claustrophobia level, made the void consider y for distance to player
- fix occlusion culling issues on void objects
- fix to softlocking face keys finally
- fix blast and slam, and also void teleporting player when inactive
- fix to the end being active on impotent and mindless boss fights already when not defeated
- fix rift/portal links so AI can path through
- fix the option page being half way down for some reason
- baked all occlusion without the destructable objects included
- fix all voids rendering issues
- News and updates
- You're here again
- Claustrophobia level redesign and Bug fixing found by playtests
Source: Steam Community (opens in a new tab)
