BattleGroupVR2 Patch Notes
NEW STORY MISSIONS
- M20 Border Signal, M21 Foreign Signature, M22 Diplomatic Weight
STORY FIXES
- M5 Sheep's Cloak: fixed rebel transponders not dropping (should also fix existing saves)
- M8 False Colors and M15 Jailbreak no longer get stuck after leaving or dying
- M2, M3, M6, M7, M9, M10, M13, M18 and M19: various restart, softlock and crash fixes
- Dying in a story mission no longer leaves warp blocked
ALIEN LANGUAGES
- Barcid and Khepri characters (and their rebel factions) now speak their own language, followed by an English translation in the same voice
- Faction characters now get faction-specific portraits
FACTIONS AND FLEETS
- Fleets only spawn ships their faction can field
- NPC ships get faction-specific names
- Gauntlet and Endless enemies are now Marauders, so you'll face every ship class
- Mining stations now sell only industrial ships
- Fleet flagships are now their most valuable ship
COMBAT
- Captain abilities (Rebalance Shields, Taunt, Energy Recharge, Reset Cooldowns) now work
- Swapping a turret no longer leaves the slot unable to fire
CONQUEST
- Insurance now stays when you leave and rejoin
- Destroyed insured ships can be rebuilt
- Respawn after a full wipe works again and sends you to your faction capital
- Ships in your fleet that lose fights while you're offline come back at 1 HP
- Fixed several crashes when loading sectors and fleets
HOLOMAP AND UI
- Ships warping in outside sensor range no longer reveal their hull
- Neutral stations (trading posts, shipyards) always show on the holomap
- Fixed the oversized holomap after leaving remote view
- Capture area rings and enemy squadron health colors fixed
- Skybox planets no longer vanish while you line up to warp
SALVAGE
- Fixed spawned wreckage field encounters not giving loot
TUTORIAL
- The first target ship no longer looks stuck at 1 HP
