Nexvultus is focused on an immersive environment.
With any game, one of the first things that jumps out to most players is: Are we immersed in this? Is this an experience I would want to continue?
We know exactly how important that is in Nexvultus - And we're focusing on exactly that.

The most obvious and most important aspect here is lighting and graphics. With the limitations of an indie development studio, how can we achieve a timely release, update schedule, and developer workload whilst also balancing an immersive environment.
With that being said, Nexvultus has spent nearly 2 years trying to get this just right, so we can get to where we are today in development.

We're focused on making sure you always feel a sense of unease whilst playing the game. And that goes beyond just graphics, it goes to how we tell the story.
We've spent 2 years writing and re-iterating the storyline, so we feel confident we can achieve one that feels engaging to the player, whilst also balancing gameplay elements that make every round feel different.
A big problem with story games is replayability, so we've focused on elements that can make Nexvultus feel unique and different every time you try the story again. Every round brings new possibilities. Every time you play Nexvultus again, you will feel like you're playing a different campaign, or round.
There will never be a round where you'll see the same entities in the same places, or the same tools in the same places. You never know what your sealing strategy will be. It will be unpredictable, adding to the unease of Nexvultus.

One other often overlooked feature, especially with indie developers, is sound design. We want to make sure that whenever entities are nearby, you feel a heightened sense of unease. Along with that, we felt that making sure the sense of unease is consistent throughout gameplay, so you never truly feel that your safe.
When players achieve checkpoints/accomplishments in the story, Nexvultus' developers have composed several original soundtracks, ranging from sad melancholic music, to upbeat music.
Sealers, the time is coming.
More updates soon.

