Feature:
Nothing, just fixing.
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Bugs:
• Lights render poorly for nvidia 10XX (apparently lumen settings) => again
• Unify Font everywhere
• UI
• Fixed inconsistencies in UI (skip sign was appearing in different places)
• Music doesnt react on settings + new music
• Minor corrections to make the text make more sense
• Credits
• At the end you can skip using any key
• Settings
• User key settings are now also written into the tutorial and other dialogs
• Added information on how the resolution setting works
• Added missing binding for Reset level
• Level Selection
• The right column contains an explanation of what level selection is for
• Czech language is now every where
• Death count has now better grammer
• Continue and level selection button now works just if you have some save
• Load level showed the time 0:00 for all yours. Changed to Level name
• New Game
• In the difficulty selection (for both Easy and Normal), move the last sentence to the top so that the description of the difficulty comes first
• Delete periods at the end of sentences (2x in Easy, 3x in Normal)
• Missing quote author in tutorial
• Some of the subtitles go from the edge of the screen to the other edge and it sucks to read
• First sentence please add "and": At the beginning there was a code.
Maps Bugs:
- Tutorial Maps0:
• Added information text that player cannot answer teleqb
• Rolling platform no longer kills players
• Checkpoint 2 didnt work
• The platforms have been raised so you can't double jump onto them
- Tutorial Maps1:
• The posters now show the correct info
- Tutorial Maps2:
- Fatorymap0:
- Fatorymap1:
• The text in the bookcase is no longer reset
- Fatorymap2:
• Some Walls missing tag "wall"
- Fatorymap3:
• ShowRoom with telebox
• Fix old texture for teleQB
• Add your character and orange box so player can know that red wall doesnt break orange box
- Fatorymap4:
• New lasers
• New Sound for moving platform
• The ramp underneath where you put the box is a mess.
- TrainMap0:
- TrainMap1:
- TrainMap2:
• Side Button with Cables collapses the socket for only one
- TrainMap3:
• Add an Area to die when you fall below the map
• By the first train on the right, a hole through the map.
• Extend the trains to make it clear that the player cannot bypass the train
- CreatorMap:
• First room
• Push the orange box forward to make it more visible
• the hole at the bottom of the orange box
• The cables are wrong in the first room
• Lower the middle light so it's clear to jump onto it.
• After the reset, things will stay down and it will bug the whole room.
• The corridor has been changed
• The column in the second room (wooden beam) can be passed through, so there is no need to jump around
• Checkpoint 2 rotates the model and you have to give F + Q to rotate the model
• Fix some wrong texture
• Melanius was to high
• In third puzzle didnt have laser in the end
• Change the elevator to a platform that goes up and down
- CreatorMap1:
• Melanius has a worse translation
• Bigboss on a drone is not translated into English
• If you jump off the map, you don't die and fall for an infinite amount of time
• You get into the arey where the boosse animation starts, but when you come back the animation doesn't start, but the character control is broken.
• When you teleport, unless you destroy the teleQB so you can teleport to it.
- BossFight:
• New sentence for the boss to make the player understand more what to do
• The die at the end of the fight is moved to the center of the map
