Key Update: New Dragon enemy, dynamic spawning groups, improved visual cues.
Gameplay:
• Introduced a new enemy: the Dragon
• Exclamation marks now appear above Robots and Dragons before they shoot, providing visual cues for players.
Look and Feel:
• Reworked Score in-game overlay.
• Added low life HUD Effect for better player health visibility.
• Added Player Dash Animation.
Balancing:
Enemies:
• Adjusted Giraffe knockback to scale with its speed.
Waves:
• New spawning system: enemies now spawn in groups dynamically during rounds.
Sounds:
• Enhanced sound design with random pitch variations for less repetitive audio feedback.
Bug Fixes:
• Fixed an issue where the camera would tilt improperly after strong knockbacks.
• Fixed an issue where knockbacks pushed players out of the world border.
• Fixed a bug in WebGL where the damage popup numbers were displayed wrongly.
• Minor bug fixes.
