Content
Tier 4 Sawmill and Mine have been added.
The Hospital has been completely replaced by the Mixtorium, a new crafting building with two tiers.
Three new neutral resource sites have been added: a woodworking site, a fish-processing site, and a stoneworks.
Balance
Encounters have been completely rebalanced: nearly free rewards have been reduced, event pacing has been slowed, and the distribution of risks and difficulty has been revised.
Output from a number of harvesting recipes has been reduced, while timers for advanced activities have been significantly increased.
Neutral resource sites now have far more charges and can support more players, but their work cycles take much longer.
Shards have been rebalanced: effect combinations and availability have been revised, and new shard types have been added.
The Merchant's buy and sell assortments and prices have been revised.
Improvements
Encounters and neutral resource sites have been redistributed across sectors for smoother and more predictable progression.
