Thank you everyone for trying out the demo. Honestly, I am so excited that KEEP is stirring up some imaginations and excitement, and it shows from the responses and the downloads!
Thank you all so much for the feedback and all the ideas.
Just a couple of things about the demo:
This is a very early demo. the game is ambitious and it is mostly developed by one person. EXPECT BUGS!
The game is made with Unreal Engine 5 with high quality assets. Although it's only 1 level for the demo currently, it uses a lot of variety for the assets. Hence, the 10gb size (could still be 10gb size with another 20 levels using the same assets)
The game is tested only on NVIDIA cards. Sorry, I didn't have access to AMD cards, but will definitely fix for future releases. So I'm not really sure how it's performing there. This one is on me.
That said, it runs at 45-60fps on a Razerblade RTX 3060 @1080p (medium settings). (not great, but more than playable).
It currently loads at 4k with high settings (still doesn't assess your pc automatically). Please change this first before going into the game to fit your PCs capability.
Regarding the Gameplay:
The game starts after you place the Keep. You will not have enemies come at you unless you place the Keep.
You have to finish the tutorial to play a new game. Finish the tutorial (the tut ends after you select the turret and play for 15 seconds at the end, then it takes you back to the menu), and start a New Game. Place the Keep to launch the game.
Don't forget to: Long press while placing or after placing on a unit to rotate it.
Pressing X will slow down the game and will show you enemies.
Right click when building of placing, to Cancel
Sorry if it crashes, or if sometimes it's frustrating. But if you feel like you had some fun for the short time playing it, please send any feedback you have to [email protected]. (setting up a discord server soon) Can't wait to read them!
