Since our first announcement we've been hard at work implementing new mechanics. Now that we think they are in a good spot we hope that you will try them out and give us feedback on what we should focus on next.
New Features:
Progression:
Replaced the Roguelike Map with a encounter style progression system that uses time as a resource.
Removed Wood resource: Instead building more ships is now also restricted by time.
Combat:
Reworked Ammo System into a more simplified version.
Simplified some status effects
Added Movement: Sails are now items that move your ships during combat, allowing for much more strategic decisions during combat. Also rebalanced most weapons around this mechanic.
Improved scouting.
Added Post-combat statistics.
Added lives: Runs are now no longer immediately lost when losing a fight. Instead you start your runs with two lives that allow you to take a loss each.
And much more!
