🧩 Gameplay & Systems
We’ve improved the Battle Pass reward flow, adding animations when unlocking skins and fragments to make progression feel clearer and more satisfying.

We’ve also added quite a few new emotes that can be used in-game, this time inspired by the playable characters.

⚙️ Technical Improvements & Performance We’ve finally started mobile implementation. We’re still in early testing, but Raiders Rise is already playable on mobile devices!
There’s still a long way to go before you’ll be able to try it yourselves, but we wanted to share that mobile development is officially underway.

🎨 Skins & Art We continue making progress on new character skins:
Nikki (Steampunk)

As for enemies, we’ve created new concepts and models:
A new cactus-type enemy for the desert biome.

An armadillo enemy, currently in production.

Updated slug enemies with three variants (A, B, C) and new shaders.

Additionally, we’ve implemented a new simplified animation controller, replacing the previous more complex system to improve performance and the team’s workflow.

🌍 Environments & Level Design The design of Planet 3 is almost complete, with 11 levels finished and only one pending finalization.

We’ve continued polishing Planet 2 and have begun early work on Planet 4.

New props and buildings with an industrial aesthetic have been added, optimizing the reuse of existing assets.

We’ve also applied visual improvements and balance tweaks to the Marina and Alice levels, and have begun production on the Evac level, the final level for Planet 2


Thank you all for your continued support and feedback! We’re working hard to make Raiders Rise more exciting and fun with every update.
➡️ Don’t forget to wishlist Raiders Rise on Steam so you don’t miss any updates. ➡️ Join our Discord and play with us in upcoming playtests.
