Hi Everyone, first off, a huge thank you for testing Raiders Rise! Your support and feedback mean a lot to us. The 0.4 update is here, and we’ve made some key fixes and improvements. Check out what’s new below, and we hope you enjoy what’s coming next!
Gameplay and Balance Improvements
New Melee Attack System:
Rotation restriction during attacks.
More fluid combo animations.
Specific adjustments for melee characters for improved balance.
Significant VFX Improvements:
New visual effects for abilities and ultimates.
Enhanced visual feedback in key situations (teleportation, shields, slowdown).
Matchmaking System Changes:
Client version verification to improve matchmaking stability.
Adjustments to lobby configurations and player limits per team.
Enhanced Evacuation Area:
The evacuation area now progresses whenever at least one player is inside, with increased evacuation speed as more players join, preventing blocks if a player is uncooperative or disconnected.
Map and Environment Improvements
New Levels and Significant Updates in Existing Environments:
Two new levels: Maze and Wall.
Levels appear randomly instead of in a predefined order.
Visual and functional improvements in existing levels, including collision adjustments and interactive elements.
Technical and Performance Improvements
Updated Unity engine for overall performance enhancement.
Fixes in online state management and reconnection.
Audio system improvements, disabling all sounds at the end of matches.
Shader optimization for characters and enemies.
Interface and User Experience
Enhanced visual feedback on reward screens and Raiders details.
Added animations for crystal collection and other key events.
