Hotfix 0.1.05 => 02/10/2026
Thanks again for playing, for your feedbacks and your bug reports.
Main Changes
- Fixed a lot of bugs, game freezing, translations mistakes and saves issues.
- Added some minor features, events and QoL.
Added
- New Picture for Technology Menu
- New Launch option in Steam : L.U.D.I. : Limited Utility & Debug Interface, open console with F4
- Observer mode, with the L.U.D.I branch : observe-mode
- Integrate vassal action possible (Cost: 40 Influence per province; Opinion>0; No truces)
Events
- Added texts for Jewish religious holy days.
- Added ALMORAVIDS invasion events as Barghawata Confederacy ~1060 A.D ( ⚠️ Non playable for now)
- Added Urraca Jimena birth event. ~1080 A.D
- Added generic/historical event from Muslim rulers : Scholar from Fez
- Added generic/historical event for Slavic walords : Liberty for the slaves?
- Added historical event for Castilla with Gregory of Ostio and Dominic de la Calzada joining your court.
- Added 2 new events to have children ( Secret Adoption and Adultery)
Rebalance
- Gave more POPs to Gascony to avoid AI declaring war on it.
- Demesne over-limit penalty per province: Administrating Provinces Cost +2% -> +1%
Improvements
- Construction Menu got its Green color font updated with a Dark Green color being more readable.
- BIG Close button on SuperEvent
- A tooltip for the buildings' progress bar showing the number of months remaining.
- Tooltips on interactions to tell the issues.
- Integrated techs are now in Blue in the tech list.
Others
- Credits Updated
Gameplay
- Now the Marriage interaction will indicate why it's not possible, and is fixed.
- An issue with battles not counting the reinforcements additional troops but counting casualties resulting in crazy warscores.
- Better calculations of Warscore depending on the total recruitable population of the country.
- Remove heir from the Council when he becomes the Ruler.
- Spelling mistake was forbidden a law change (Royal Urban Domain in Royal Charter)
- AI has been slightly improved to spend more efficiently their dinars over the year, they also received some bonus to avoid them to go crazy with stability and tension issues.
- AI resume its construction on the yearly planning.
- Ignore shortcuts when typing or in the Esc Menu.
- Fixed an issue where primary culture would not change to be the one of the new ruler.
- Fixed an issue where mercenaries/spawned troops were considered as your levies.
- Allied siege can now be reinforced.
- All sieges done are now given to the War leader (as they should be)
- Fix some opinion issues with characters and laws.
- Block war declaration against a country already at war with us. (Allied wars)
- Refresh in-war indicator after a ruler dies so inherited wars show.
- Stop rulers from inheriting their own crown and repair dead-owned countries
- Influence don't secretly stacks after 1000
- Fixed an issue with Slavery laws capping the tensions from Oppressed Pop at +5.
- Fix a visual bug where color matching pacts would not show.
Saves
- Keep renamed the country after tick and save.
- On Saving then load : when the heir had a lower id than a dead predecessor, that dead, Countryless ruler became the player and so the game never advanced.
- Fixed issue with triggered event chain would not work if you reloaded.
- Fixed an issue where timed opinion removed on load
Crashes
- Fixed some crashes related to monitor/screen resolutions and DirectX.
Miscellaneous
- Some Sound effect issues.
- Small issue with Rosello accepting a culture not present in the country.
- WIP laws are now fully disabled.
- Building Alert click stopped itself at some point.
- Some tooltip glitching.
- Children can't be regent anymore
- Regent for Theocracy must be same religion.
- Changed City Autonomy displayed as "good" in the country modifier menu to "bad".
- 1 slavic portrait issue in ID.
