Patch notes:
CORE GAMEPLAY CHANGES
-The drawing/discarding sytem has been completely revamped... You always have your you max hand size in niknaks, when you attack with a niknak you discard it and draw another
-ASCENDING- Once per game - you can ascend a niknak... Find out what that means by playing it again (MAJOR MECHANIC)
-CRIT/POISON/BLEED effects have been added. Burn has been added back. ALL of these are incredibly powerful
-Spells are now more significant, but casting a spell will end your turn, End turn button removed
BOARD/LEVELS
-You can reroll the dice multiple times, so long as you have the coin
-You can choose which enemy you want for each fight, easy medium or hard, the difficulty will determine the reward
-you can skip a fight entirely, and get an alternative reward, but will not get a free reroll on the board
-To keep things simple, enemies have been modified back to an be even more replaceable, but enemy health scales after each fight significantly (fight 1: 100 health, fight 10: 12500 health)
-Defensive playstyles have been removed, But health RESETS after fight... You need to be able to deal enough damage with the limit being your health total...
-you can increase the number of relics you can carry
-you can draft duplicate niknaks
