UPDATE NOTES
Update Info:
1-You can play niknaks multiple times, but niknaks now cost spirit to play, niknaks no longer generate essence as an offset.
2- the spell system has been revamped to be cooldowns or consumables, not all spells proc at the same time.
3- DEFENSIVE PLAY-
a-we've added a light/dark parrying system for negating enemy damage and dealing damage
b- Some niknaks have the WEAK intention, which just weakens the enemy
4- ROUND SYSTEM
Boss fights work a little differently, light attacks target the top lane, dark attacks target the bottom lane, whoever is winning either lane at the end of the round will deal damage to the other
5-Targeting and attacking is now click based, you choose your target ahead of time, clicking will attack the specified target
6-Ankh is now passive and will heal at the end of each fight and FULLY REVIVE you 1 time. Revive is recharged upon passing the GO space
7- Burn has been removed (for now) to help with balancing
8- Most niknaks now Proc ON ATTACK rather than requiring triggers
9- 5 ultra diffiuclt post boss fights added
- News and updates
- Niknaks Playtest
- Major game redesign update
Source: Steam Community (opens in a new tab)
