- Game now just defaults to windowed; fullscreen has to be set manually in options or with Ctrl + F. This is to prvent inconsistencies where the game does fullscreen behavior while windowed.
- Deleting a save file now has a different transition and no longer returns to the demo menu.
- Fixed issue where sandbag (training room) stayed permanently suspended when dashing into it (it's supposed to freeze for a little bit, just not forever).
- The tutorial sandbag now is guaranteed to disappear when reaching 100%.
- Fixed issue where player fell through global hub warp pad during certain dialogue.
- Added an extra sign above the shop door in the global hub to make it more obvious.
- Reduced size of Gajjit's portrait sprite in the shop to better see prices
- Attempted to address issue where Aegis' hand in Central District Act 1 stops attacking when you get far enough away from it.
- Hogcopter (Central District Act 3) bombs can now be stopped and parried with attacks. This was originally intended functionality that wasn't working properly until a complete reprogramming. Normal attacks slow the bomb down until deflecting, while break attacks deflect the bomb immediately. Both actions knock it straight up regardless of attack direction.
- Hogcopter's bombs only spawn extra projectiles when the miniboss is below half health.
- Fixed issue where those bombs and its projectiles could keep moving in the buffer time before the game is fully paused.
- Fixed issue where the first boost ring after the Hogcopter fight didn't function immediately.
- Hazard Eye (Running "boss" in C.District Act 3) now has its laser beam forcefully delayed in areas of that level segment, and cannot fire its beam when it is offscreen. So it should no longer cheap you out when it first appears or when you otherwise can't react.
- Attempted to address issue where Hexane District's Spider enemies can clip through walls.
- Fixed a potential softlock in Hexane District Act 3 where you couldn't leave the small side room after grabbing a shield box due the tubes not working.
- Fixed potential softlock in Hexane Act 4 where you could get behind a box or drag it backwards into lava. Now, the box is guaranteed to respawn during the latter, and the player can fall into a tube to return to where they're supposed to be, for the former.
- The first shield box in Hexane Act 4 is properly attainable via the second attackable bomb in the level.
- Fixed issue where attackable bombs could be frozen with the Lunar Freeze skill/perk.
- Dash balls used via the Fireball Sting perk must be onscreen to deal damage, and starting a bossfight destroys all dash balls.
- Flame shield should now stop working only when the player runs out of shield points.
- Fixed issue where any explosion that damages enemies would immediately "stun" the enemy regardless of if its armor was broken or not.
- News and updates
- AdventNEON Playtest
- Playtest Patch for 12/6/2024
Source: Steam Community (opens in a new tab)
