- Script Editor
- Added ability to modify model/texture flags
- Added ability to export/import textures/models
- Added ability to edit individual models
- Added refreshed versions of all old configuration editors from the standalone tool: no more templates, much nicer UIs, and expanded support for all options, with documentation
- Added new global constants editor
- Added new hair and skin shading editor
- Added new permanent soundbanks editor
- Added new physical material editor
- Added a new UI editor
- Integrated the Backup Manager, with compression support and improvements such as prompting to save/reload active levels
- Added a new Animations editor (will be expanded to support individual animation files and animation trees soon!)
- Expanded material editing support with ability to select samplers
- Fixed a crash when opening multiple enum string UIs
- Added new Steam achievements for using various functionality
- Game executable is always patched to support custom content
- Added 'Launch Game' option mirroring the old launch game tool
- Added option to launch the behaviour tree editor
- Added progress bars to the composite porting window
- Flowgraph and entity metadata is now included when porting between levels
- Added checkbox to show the game platform in the title bar
- Improved transparency support in model preview
- Added button to check for updates, and a display for version info
- Added toggle to swap between staging/main branch for non-Steam
- Fixed a bug where material mapping changes may save incorrectly
- Added rich presence support for Steam
- Fixed rules on right click delete/rename for folders and composites
- Added initial support for the Switch/iOS/Android versions of the game
- Implemented updating functionality (replaces old launcher)
- Fixed an issue where renamed composites would revert back
- Added ability to rename root composite
- Material remappings can be selected via material picker, with preview for To/From
- Fixed global entity type search for Torch_Control, GCIP, and others
- Global search now works on enter and focusses input on start
- Now showing material remapping parameter with selection UI
- Taskbar will show a progress indicator when loading/saving
- Moved Level Viewer options to their own dropdown
- Many other bug fixes and improvements
- Removed the old Asset Editor
- Removed the old Configuration Editor
- Removed the old Launch Game tool
- Removed the old Backup Manager tool
- Removed old Steam achievements (replaced with new ones embedded in Script Editor)
- Launching the tools now launches right into the Script Editor
- Fixed an issue with swapping to staging branch for non-Steam versions
- News and updates
- OpenCAGE
- OpenCAGE v0.16.0
Source: Steam Community (opens in a new tab)
