- Script Editor:
- Ported characters now correctly retain their hitboxes
- Added support for saving out to Commands BIN (adds support for 64-bit game installs)
- Added enhanced error catching to make spotting bugs easier
- Extended support for flowgraphs to all composites
- Reworked the flowgraph UI
- Added additional useful right click options on nodes/flowgraphs to make the workflow easier
- Right clicking links now gives you the option before deleting
- Nodes now have top and bottom links to make the logic flows make more sense
- Improved sanity checking for link conditions
- Dragging a link to a node now gives you the option to create a new pin
- Default pins are now populated automatically in the correct layouts (removed add pin in/out options)
- Nodes are now only selected if clicked, rather than dragged or multi selected
- Selecting a node will always select it in the entity list
- Added ability to customise node colours
- Zooming is now centered around the cursor position
- Fixed focussing on a node, and general automated camera panning
- Moved the flowgraph navbar to the bottom
- Updated node colours
- Deleting a node now optionally gives a confirmation first
- Delay values are now shown next to pins, rather than in the entity inspector
- Previously loaded flowgraph is now resumed when returning to a composite
- Jumping to another entity will load its associated flowgraph
- Updated model renderer
- Improved lighting
- Textures now render with correct orientation
- UV scaling and diffuse colours are now respected
- Added ability to toggle submeshes in the renderer, with groups for LODs
- Added ability to preview the whole assembled CS2 model
- Fixed an issue where a number of meshes were not (or alternatively, incorrectly) included in the list
- Added a toggle in the UI to swap between textured/untexted view
- Improved mesh, shader, and texture parsing functionality
- Fixed various bugs around having multiple flowgraphs on one composite
- Find references will now show the nodes for an entity as well as other references
- Improvements to Proxy and Alias resolving
- Updated material browser
- Expanded support for more samplers
- Added ability to view material features (and their enabled state)
- Added ability to view all set material parameters (and their values)
- Removed redundant duplication button
- Added additional new options to the MVR editor
- Fixed a crash for some MVR editor entries
- Added option to auto re-launch game on save
- Search fields now ignore spaces to make searching less strict
- Extended functionality for the Character editor
- Began improving CAGEAnimation support
- Renamed 'Show Entity GUIDs' to 'Show ShortGuids', which now also shows Composite and Proxy/Alias GUIDs
- Using the up/down keys on entity list correctly navigates
- Added a new UI for material mappings with edit functionality
- Added a toolbar group to quickly load in to resource UIs (models, materials, mappings)
- Added keybinds for node actions
- Entity inspector and parameter editor now only show relevant parameter data
- Added additional missing enum definitions
- Added option to apply default values to an entity (destructive or not)
- Animation data is now read without writing to disk to improve startup performance
- Added a global entity search
- Improved the UI for the function/composite searcher, and references displayer
- Various other minor bug fixes and usability improvements
- Updated to latest CathodeLib version (improvements to various formats, performance, and utilities)
- Asset Editor:
- Added support for cubemaps
- Fixed a large freeze which happened when closing the Animation PAK browser
- Extended support for importing/exporting more image formats
- Updated to latest CathodeLib version (improvements to format completeness across models/textures)
- Level Viewer:
- Expanded support for material types, including textured objects
- Updated to latest CathodeLib version (improvements to format completeness across models/textures)
- Improved mesh handling
- Improvements to memory usage
- Added new icons for each tool to make them easier to identify
- News and updates
- OpenCAGE
- OpenCAGE v0.15
Source: Steam Community (opens in a new tab)
