The next update 1.8 is here, and with it comes a long awaited and frequently asked-for feature: Steam Achievements!
The full changeling is below.
Steam Achievements!
I implemented a set of 59 achievements, all dealing with different parts of the game and providing a unique challenge. Once you update your game, it’ll try to unlock all those achievements that you may have achieved even before. Unfortunately not everything was backed by gameplay data collection before this version, so not all parts can be unlocked right away. Just keep on going then! Can you unlock all of them?
Game Lore
Also for those interested in the lore of the game, the Knowledge Archive received a major upgrade, with a total of nearly 100 entries available now that will be unlocked throughout the game. Either because you visit certain locations, progress further through the game, or receive them as mission rewards.
Hope you enjoy!
Full changelog 1.8:
Added a total of 59 Steam Achievements to be unlocked throughout the game
Unlocking achievements on game start for pre-1.8 progress as much as possible
Added numerous Knowledge Archive entries
Added unlockable archive entries as mission rewards
Added unlockable archive entries for progression throughout the game
Added general stats view, reachable from main menu
Enabled skipping of Array finishing sequence from pause menu while sequence is running
Enabled Steam Cloud Saves
Creating a permanent backup of the current save file when clearing progress from the settings menu (not synced via Steam Cloud)
Automatically creating a save file backup every 15 minutes across 20 rotating slots (not synced via Steam Cloud)
Stores game settings in dedicated file & migrating existing old-style settings on game start (not synced via Steam Cloud)
Renamed “New Game” to “New Deployment” and provided additional tooltip to prevent confusion around game progress deletion on new game.
Fixed sorting in loadout configuration view to be: Item Tier > Upgrade Level > Name
Fixed Array liberation not being correctly handled when game is quit before the end sequence of an Array mission has finished
