
Happy April, everyone!
We've also released our first major update!
In this update, we've added difficulty selection to cater to different player preferences.
We've also buffed some previously weaker and less frequently used cards, and added some more interesting and powerful new cards.
We hope you enjoy it!
Here are the specific update details:
New Features:
Added Difficulty Selection: Now, a difficulty selection pop-up will appear when you first enter the game and start a new game. You can also change the difficulty at any time in the settings.
• Game content changes for different difficulties are as follows: monthly city production varies, level difficulty differs, and combat difficulty differs.
• If you change the difficulty in-game, monthly city production will only change in the following month.
Enhanced and optimized card effects, added new cards
Card Adjustments:
New Cards:
Smooth: Armor does not disappear next turn
Adhesive: Consumes solidification to gain action points and draw cards
Sturdy: Armor is higher than weather damage and is unaffected by other weather effects
Ignite: Triggers burning on the target; if the target dies, all burning is transferred and energy is recovered
Excitement: With Inspire, using an attack card recovers action points and allows card draw
Sound: With Inspire, attacking an enemy grants cards that consume the deck
Note sol-la-si-do: 4 note cards can be played consecutively to gain action points/draw cards/buffs
Nuclear Button: Deals high damage to the entire field
Space-Based Weapon: Adds a large number of severe weather conditions
Pay-to-Win: Consumes gold to gain buffs such as armor/firepower
Card Adjustments:
Enhanced Card Polishing: Increases the gain of action points and card draws Card Effects
Strengthened Card Imprisonment: Damage adjusted to increase per stack of solidification, damage cap removed.
Strengthened Card Supercomputing: Action points gained can exceed the action point cap.
Strengthened Card Connection: Adjusted to directly retain armor.
Strengthened Card Fully Armed: Armor gain halved, card draw effect added.
Strengthened Card Full Power: Increases action point gain upon defeating targets.
Strengthened Card Arson: Increases action point recovery effect while burning.
Strengthened Card Explosive Trap: Increases card draw effect while burning.
Strengthened Card Steal: Increases resource/armor stealing effect.
Strengthened Card Welding: Strengthens card draw effect.
Strengthened Card Repair: Increases card draw effect while solidified.
Strengthened Card Fully Prepared: Reduces action point consumption.
Strengthened Card Delivery: Increases action point recovery effect while solidified.
Strengthened Card Riveting: Increases action point recovery effect.
We hope every player has fun in the world of *Snowy Ashes*!
