
This will be the last major update patch for the initial release. The main update focuses on adjusting the final sequence of the "Glimmer" arc in the story. We believe the final ending should resemble a true ending, and we've listened to player feedback, removing unnecessary repetitive Hope value farming and adding a special boss challenge instead, transforming the final sequence into a boss fight.
Following this, we will continue to fix bugs and optimize details. As always, don't worry about us disappearing.
For players concerned about our future plans, we have at least two major update plans. One will be an overall optimization and supplement to the difficulty mode and card effects, and the other will be the addition of the Steam Workshop.
However, we cannot provide a precise update time at this time. We will inform players once the time is confirmed.
In conclusion, thank you very much to every player who purchased the game, and thank you for your suggestions and feedback!
The following are the update details:
Optimizations
The final stage of the hidden storyline "Glimmer" has been adjusted: the repetitive farming of Hope value and scripted deaths during the last 90 days have been removed, replaced by a special boss challenge that must be completed within those 90 days. To this end, we have also made some adjustments and additions to the storyline. For players who already have a save file and have not yet progressed to the final 90 days, you can directly experience the new content. If you've already entered the final 90 days, you can spend them at the inn, but you'll miss some new story content, though the subsequent content remains the same.
Added an encyclopedia feature: Cards, equipment, parts, blueprints, and enemies now have encyclopedia entries. However, if you have an existing save file, some previously obtained or challenged enemies and bosses will not be recorded.
Added indicator lights for card synergies: After playing a character card, the indicator light on the character's portrait turns yellow, and for synergistic characters, it turns blue.
Optimized sorting functionality, interface presentation, and operation logic; goods now have a time-based sorting function.
Added various secondary attributes to some gold equipment.
Further improved the issue of bosses dropping blueprints you don't already own.
Auto-save now saves at least once every 5 minutes.
Added ESC to return when viewing the map during guild quests.
Added double-click to detach equipment.
Bugs Fixed:
Fixed an issue where "Forward 4" was unusable after learning in multi-language mode.
Fixed an issue where dragging cards would cause the game to freeze when using the character's Spark skill.
Fixed an issue where the car upgrade material prompt would still appear even after it was full.
Fixed an issue where the Guild Quests interface could display the guild goods effect buff icon.
Fixed an issue with the display of car upgrade material icons in the warehouse.
Fixed an issue with the incorrect description of bribery.
Fixed an issue where the display of the Overload buff wouldn't refresh after discarding goods.
Fixed an issue where the equipment crafting load at rest points wouldn't refresh.
Fixed an issue where clearing a positive trait would still deduct medicine when it was already in your inventory.
Fixed an issue where the "Looking at Us in the Snowstorm" option might freeze.
Fixed an issue where the guild goods buff would repeatedly display "None" when there were no guild mission goods effects.
We hope every player has fun in the world of Snow Ash!
