
The game has been out for almost a week, and this update addresses some frequently requested control and UI issues, while also adding some helpful tutorials.
Here are the update details:
Optimizations
Added dialogue replay function
Added refresh function to guild quests; refreshed quests will never be of the same level.
Added a button and hotkey to the warehouse for one-click selection of all/half of goods for sale/purchase.
Optimized the difficulty of level 3 and 4 roads when the player's level is insufficient.
Added a progress indicator to the top of the battle interface.
Detailed explanation of the penalty for abandoning guild quests (specific deduction of rating for failure); a secondary confirmation pop-up will appear when abandoning a guild quest.
Currently, before the Honor Messenger, obtaining card effects through cards will trigger a secondary confirmation pop-up if the corresponding deck has no cards.
Accessory effects cannot be used if the corresponding deck has no cards.
Inn rest time can now be manually selected for a specific rest period.
Enemies on high-level roads now drop high-grade bullets and fuel.
Optimized blueprint drops: Now, when a BOSS drops a blueprint, there is a certain chance it will also drop a blueprint that was not previously dropped.
Increased the number of parts sold by NPCs in the bar.
Increased the appearance rate of NPCs in the shelter to avoid difficulties finding quest NPCs.
Bugs Fixed:
Fixed an issue where refreshing the tavern map could cause the early tutorial to freeze.
Fixed an issue where equipment would display old attributes like weapon mastery.
Fixed an issue where abandoning guild quests would result in negative experience.
Fixed an issue where new saves might not show the map.
Fixed an issue where selecting whether to add equipment cards to the deck was not saved in the save file.
Fixed an issue where entering the Holy Snow Cathedral after accepting a quest from another branch would cause the game to freeze.
Fixed an issue where item loading would not reload the save.
Fixed an issue where completing certain story quests could cause the game to freeze.
Fixed an issue where the food's shelf life was displayed incorrectly when cooking in the camp.
Fixed an issue where refreshing the map immediately after entering the game in veteran mode could cause incorrect gameplay.
We will continue to update the game content and optimize the experience. Thank you for your suggestions and feedback!
We hope every player has fun in the world of *Snowfield Embers*!
