
The game has been released for four days, and the development team is still working tirelessly to optimize the game content!
Today, we've optimized many inconvenient aspects of gameplay and added some helpful tutorials.
Here are the update details!
Optimizations
1. Cards that have already been learned can now be relearned in any shelter's training ground. You can switch between them using the button in the upper right corner of the training ground interface, and corresponding tutorials have been added. (Note that this feature is not available in previous save files, so cards learned before the update are not recorded for veteran players.)
2. Traits can now be locked in the infirmary using materials and silver coins. Once locked, the trait will not change (negative traits can also be locked). If you need to replace it, you must manually clear it in the infirmary.
3. When crafting equipment, you can now guarantee that a secondary attribute will become one of the equipment's main attributes by spending twice the materials (this could be a crafting attribute).
4. The magnifying glass function for viewing specific locations in guild quests and the automatic map jump when accepting quests are no longer available.
5. Automatic return: Players can freely view the specific location of the target and manually return, with corresponding guidance added.
6. When selecting cards from parts, card effects, etc., the card selection interface allows players to return to view their hand and battle information.
7. In the market, warehouse, and warehouse records, tips on the output and demand of goods are displayed, and the names of the goods are also displayed.
8. The recipe sorting in the cooking function has been optimized; currently, foods that can be cooked with available materials will be displayed first.
9. Tips on output and demand have been added to the goods in the car upgrade interface.
10. When discarding a card, players can now directly replace it with a new card from their hand. If multiple cards exist, the last one will be replaced by default.
11. There is now a limit to the silver coin consumption for learning and upgrading cards (the limit is 20 times per character).
11. Blueprints will now display their quantity in your inventory.
12. Improved the display of learned cards for better visibility.
13. An entry point for the inventory record has been added to the shelter main interface, now also displayed before the player becomes a Regular Messenger.
14. Merchants in ruins will no longer refresh identical items.
15. Hovering the mouse over road events now displays an approximate probability.
16. Action point parts now have a digital countdown timer.
17. Fixed an issue in the Traditional Chinese version where there were two different descriptions for "Messenger".
18. Currently on the map, when you hover the mouse over a city icon, you can hold down the left Ctrl key to fix the tip, and then use the mouse to view specific cargo information.
Bug Fixes
1. Fixed an issue in Guided Mode where spending time at the bar before training would prevent the main quest from being accepted correctly, causing the game to freeze.
2. Fixed an issue where incorrect file recording would cause the player to automatically return to the deck after a period of time.
2. Fixed an issue where quickly clicking on a card when it reaches the finish line might redirect to the main menu.
3. Fixed an issue where the actual number of books required for card upgrades was incorrect.
4. Fixed an issue where the player could get stuck when drawing a card from the corresponding deck when there were no cards in the deck (draw pile or discard pile).
5. Fixed an issue where quickly clicking on the torch at the end of the turn could infinitely increase spark points.
6. Fixed an issue where the "Silver-tongued" trait was not working.
7. Fixed an issue where pressing ESC in the inventory would not make the tips disappear.
8. Fixed a typo in the description of the sonar buff.
We will continue to update the game content and optimize the experience. Thank you for your suggestions and feedback!
We hope every player has fun in the world of Snow Ash!
