
The game has been released for a day, and we've received a lot of positive feedback from players!
However, we've also noticed some issues reported by players, with the early game experience and difficulty, and the limited number of cards being the core problems.
Therefore, we've released an update to address these issues!
We've also noticed localization issues reported by Russian/Japanese/Korean players. Therefore, we've temporarily hidden support for these languages on the Steam store page to avoid any misunderstandings. We will take steps to optimize and handle these languages in the future. Thank you very much for your feedback and support!
Optimizations:
1. Optimized early-game difficulty by increasing vehicle base load capacity and reducing the difficulty of mission ruins after becoming a full-fledged courier.
2. Added learnable cards to large shelters in the early to mid-game (Windeye Harbor, The House of the Glorious, Firesnake City, Crimson Iron City, Snowfat Lotus).
3. Added a feature to markets and warehouses where hovering the mouse over a cargo icon displays output and demand tips.
4. Added a one-time guide for car upgrades.
5. When using a car's default Advance Card, all characters in the team gain 1 point of spark.
6. Optimized guild quests by increasing fuel consumption. ebuff effects
7. In the team interface and training ground, the currently displayed character will be placed at the front of the list.
8. When accepting a guild quest, if it is overloaded, a secondary confirmation prompt will be added.
9. Guild quests will now have icons displayed on city icons on the map.
10. White Flag changed to: After use, the surrender card will be added to the hand and will no longer be added to the deck.
11. Added an explanation that event cards cannot be discarded when discarding.
12. Reckless damage is now linked to reaction attributes.
13. Added enemy bullet drop.
14. Added 4K in windowed mode. Resolution Issues
15. Added English version of achievements
Bug Fixes
1. Fixed an issue where viewing card details directly in the team interface during tutorial mode would cause the game to freeze if the player hadn't visited the training grounds.
2. Fixed an issue where the tutorial pop-up and story events appeared simultaneously.
3. Fixed an issue where NPC interaction tips weren't deleted when pressing ESC to return.
4. Fixed an issue where the number of rotten items might be incorrect.
5. Fixed an issue with calculating the team's maximum attributes.
6. Fixed an issue where the Midnight skill didn't clear event slowdowns.
7. Fixed an issue where cards might freeze, resulting in empty slots.
8. Fixed an issue where the insufficient silver coin prompt text wouldn't display when changing sparks.
9. Fixed an issue where buff descriptions weren't fully displayed when the boss was near the right side of the screen.
10. Fixed an issue where chain reactions could cause negative costs.
In addition to the above issues, we've also noticed several other requests from players, such as the ability to level up characters not in the team through additional means, and the option to choose whether or not to equip cards. We will continue to update these features in the coming days. Thank you for your suggestions and feedback!
We hope every player has fun in the world of Snowfield Embers!
