Update v0.3
■ New Atmosphere
• Stage 1: a thin layer of fog now covers the entire floor, slowly drifting toward the player.
• Monster spawn smoke now rises ahead of you along the rail route, so the dread builds before you arrive. Its density has been toned down slightly.
• The loading screen now shows real loading progress.
■ Stage 3 Defense Rework
• The encounter is redesigned around 7 waves.
• Boss phases between waves, ending in a final boss rush.
• New HUD showing wave progress and remaining monsters.
• Improved spawn placement and respawn pacing.
■ Fixes & Stability
• Fixed errors that occurred when restarting or re-entering a stage.
• Game over now properly stops combat and returns you to the title screen.
• Fixed the Stage 2 escape sequence triggering multiple times.
• Master volume tuned to 70%; BGM memory usage greatly reduced.
• Optimized default graphics settings for more stable framerates.
Thanks for playing — feedback is always welcome!
