Full release notes:
(Released January 20th, 2026)
Added
[Samples] Add two samples to create sections to feed the Painter ribbon tool
[Engine] Update to Substance Engine v9.3.2
[Engine][Metal] Improve performances
[Engine] Bilinear interpolation of integer textures is now performed with increased precision (CPU backend)
[Bakers] Log a warning if Vertex color is missing from high poly mesh
[Branding] Update filetypes icons
[NewGraph] Apply hover styles on (i) icon in 'List', 'Packages' and 'Directories' view modes
Fixes
[3DView] UDIM meshes are not rendering a single tile anymore
[3DView] Crash when no renderDevice is detected
[Branding] Fix icons for .SBS files on Linux
[Content] RGB to HSL function: Incorrect result for near 0 inputs
[Graph] Graph icon/thumbnail generator does not work
[Graph] Node menu: grouped items with no thumbnail have no indentation
[Engine][Content] Color to mask v2: Artefacts on SSE2 engine when using Lab distance color space
[Engine][Content] Color to mask v2: Artefacts on arm64 GPU engines when using Lab distance color space
[Engine][Metal] Black irradiance output for PBR render node
[Engine][Mac] Incorrect result in a pixel processor function on Metal
[Engine][Mac] Improve accuracy for some instructions used in Pixel Processors on Apple Silicon M1/M2 GPUs
[Engine] Input images (or embedded resource) resizing will no longer introduce border artefacts (CPU backend)
[Engine] Levels filter will no longer clamp its floating-point input values when outputting 8I/16I textures (CPU backend)
[Engine] Fixed an FxMaps bug where grayscale input images consumed by FxMaps nodes could be incorrectly sampled (CPU backend)
[Engine] Fixed some artifacts in the 1-seed version of the Distance filter (GPU backends)
