This is a minor release to address some issues.
Release notes:
Added:
[Baking] Improve baking time for UV Tiles project with asynchronous saving
[Shaders] Mention in Shader API changelog changes following Vulkan migration
Update OpenEXR to version 3.4.4
Fixed:
[UI] Camera settings stay disabled in render mode (Iray)
[Ribbon] Path can overlap itself unexpectedly after a corner in some cases
[Substance][UI] Image inputs disappears when collapsed
[Substance][UI] Nested groups can remain even if Visible If hides them
[Crash] Using the color picker on different Texture Sets can result in a crash when quitting the application
[Content] Highpass filter results in washed out colors in color managed channels
[Baking][UI] Unable to set Max Occluder Distance beyond 1
[Ribbon] Performance issue with UV Tiles
[Performance] Performance issue when painting in project with many layers
[Performance] Lag when painting with graphic tablet pen
[Baking][UI] Unable to set Curvature Sampling Radius beyond 0.01
[Baking] AO setting "Self Occlusion" is ignored with several Texture Set and Low as High baking
[Crash] Crash during startup on Nvidia GTX 10xx series
[Baking] ID map does not bake vertex colors from FBX in Low as High mode
- News and updates
- Substance 3D Painter 2025
- Substance 3D Painter 11.1.2
Source: Steam Community (opens in a new tab)
