This is a minor release to address some issues.
Release notes:
Added:
[Performance] Improve UV Tiles performance when computing partial textures
[Bakers] Update to version 3.15.4
Fixed:
[Crash][MacOS] Saving project from previous version always crash
[Crash] Closing a project can sometimes result in a crash
[Project] Error "members count mismatch" when opening project made in previous version
[Baking] UV Tiles are not combined with previous bake results if present
[Baking] Device lost even with raytracing disabled on Nvidia GTX 10XX series
[Baking] AO with normal has artefacts at edges because no padding
[Baking] AO setting "Self Occlusion" is ignored with several Texture Sets and "match by name" on
[Baking] ID Map is fully black if any high-poly meshes are missing vertex colors
[Ribbon] Tooltip for Alpha blending mode mentions Screen blend mode instead of Linear Dodge
[Path] Tangents create unexpected loop when point is moved closely to the path ends
[Tool] Material preview does not work when projection is used in a mask
[Engine] Painting small strokes can result in blocky artifacts
[Shader] Undoing shader instance creation does not remove it properly
[Export] Alpha mode for GLTF export is always set to MASK
[Python] Unexpected error when editing layer stack outside of scoped modification block
Known issues:
[Ribbon] Performance issue with UV Tiles
[Ribbon] Path can overlap itself unexpectedly after a corner in some cases
[Crash][Ribbon] Creating very long texts in Ribbon can crash
[Color Management] HDR color space conversions with ACE on Linux produce clamped colors [Regression][UI] Right-click Menu is too small on HD screens [Crash][Python] USD export triggered by TextureStateEvent
[Engine] Painting with Clone tool in normal channel shift colors incorrectly [Python] Ghost widget appears deleted by script still functioning
- News and updates
- Substance 3D Painter 2025
- Substance 3D Painter 11.1.1
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