Hello Mages!
Thanks to everyone who joined our ranks and shared feedback this week. We’ve been reviewing everything and made some significant updates in this patch. We heard you loud and clear: healing items were too scarce, and dying to one-shot by enemies wasn’t fun. Here’s what we’ve done to address this:
- Infinite Potion Spawner: Added to the center of the map, spawning a strong health potion every 2.5 minutes.
- Medic Passive Card: Health regeneration now starts after 3 seconds (down from 5 seconds) of no abilities used or damage taken.
- Health Pickups: Enemy health drops now heal 200 HP over 10 seconds (up from 100 HP).
Power-Ups
- Removed SpellPower and TripleDamage from the power-up pool. Other power-ups like MegaHealth now have a higher chance of appearing.
- Updated some power-up icon colors.
- Power-up effect durations increased from 30 seconds to 45 seconds.
Spell Changes
Frozen Orb (Rework)
- Now deals AOE damage to nearby targets as it travels.
- Stays in place upon hitting the environment.
- AOE Damage: 450(new).
- Orb Damage: 2600 → 2400.
Frost Nova (Rework)
- Grants 50% damage reduction while active.
- Radius: 5m → 7.5m.
- Duration: 3s → 6s.
- Damage Tick Rate: 1s → 0.5s (DPS: 100 → 60).
- Cooldown: 5s → 9s.
- Damage: 100 → 30.
Frostbite Sniper
- Damage increased from 1300 → 2000.
- Collision radius increased from 60cm → 80cm.
Ice Needle
- Damage reduced from 120 → 60.
- Dev Note: This better balances its piercing ability compared to Ice Bolt. Damage output improves when hitting
- multiple targets.
Lava Leap
- Cooldown increased from 3s → 10s.
- Air time reduced from 2s → 1s (you can land early by pressing the input again).
Enemy Adjustments
Gold Drops from Enemies by Difficulty:
- Easy: 3
- Medium: 5
- Hard: 6
- Very Hard: 7
Boss
- Base health increased from 10,000 → 14,000.
- Base attack power reduced from 40 → 30.
Boss Fight
- Added turrets and reduced spikes from 12 → 9 during the boss fight.
- Added 2 seconds of invincibility to the player after the cinematic ends
Exploding Enemy
- Explosion base damage reduced from 400 → 350.
- Now starts exploding at a 3-meter range (instead of too close).
Ranged Spell Caster
- Base damage reduced from 300 → 250.
Difficulty Scaling
- Easy Mode wasn’t scaling correctly due to a bug, causing it to be much harder than intended. This has now been fixed.
- Hard and Very Hard difficulties have been made tougher.
General Changes
- Perma-Upgrades: Unlock costs reduced. Buffed upgrades like Healthy (HP bonus increased from 5 → 150).
Bug Fixes
- Fixed enemies remaining in a stunned state permanently.
- Stun now only applies when enemies lose 50% of their health in one hit (instead of flat 500+ damage).
- Fixed a bug where health pickups would heal players after death.
- RoTM Dev Team
