Hey Hard Hats!
We’ve just pushed out v0.18.0, and this update brings some solid improvements and a few fun additions. Employees are a little less chaotic (for now), competitive scoring is fixed, and we’ve smoothed out a bunch of quirks with customers, furniture, and multiplayer interactions.
Thanks again for all your bug reports, feedback, and awesome energy. Keep it coming!
Here’s what’s new:
Additions
Employees
- Employees will no longer cause chaos in your store and throw boxes on the floor if they have a warehouse shelf they can put their box on! In future updates this may change if they're upset though...
Vending Machines
- Added a price display at the top, so you can keep track of what prices your competitors are using!
Furniture
- Added a placeable lamp that you can use to light up your store. Will turn on/off when you use your light switch.
Bug Fixes
Competitive Multiplayer
- Fixed an issue where the leaderboard at the end of the day was giving the same amount of reward to everyone, regardless of their scoring.
- Fixed an issue where other players could change the sections of your shelves to their own.
Customers
- Fixed an issue where a customer deciding what to do, would choose two things at once, and become confused.
- Fixed an issue where customers would more often than not leave a review for how long they waited in a queue.
- Resolved issues where a customer queueing wouldn't progress due to the customer in front of them being affected.
Employees
- Resolved an issue where employees holding a box at the end of the day, wouldn't drop it when the day changed, causing the box to stay stuck in the air.
- Fixed stability of employees – sometimes they were jittering around the place.
Interactables
- Fixed issue where customers buying coffee would sometimes get stuck in queue.
- Fixed issue where clients (not hosts) couldn't move their vending machines and they would get stuck.
- Fixed issue where clients (not hosts) couldn't move their placed trash cans.
Items
- Updated sizing of box beam to reflect 'L' as a large item. We'll revisit this when we do an overhaul of shelving types.
Shelves
- Fixed issue where moving a shelf would cause items to be lost in multiplayer.
Furniture
- Fixed an issue where all furniture was being saved as if it was the host's furniture and not the person who placed it.
- Fixed an issue where clients couldn't pick up boxes from warehouse shelf.
- Fixed an issue where clients moving a warehouse shelf would lose all their items.
- Fixed an issue where clients repackaging items wouldn't remove the item from the world.
General
- Fixed an issue where a new day occurred causing the wrong customers to disappear.
- Fixed an issue when loading saves that would cause an infinite loading screen to appear.
- Fixed an issue when upgrading the warehouse space that the customers' pathfinding wouldn't update.
- Fixed bug where certain furniture items weren't affecting customers' pathfinding.
