Logos now download before the level loads in, before this change it somehow just download everything all at once when the level loaded, which was not stable for large lists - caused frequent crashes.
I have noticed that it is currently quite slow to download logos, this only occurs the first time downloading though, logos are downloaded directly to your PC from Steam; there's no server interaction - however it used to download them all at the same time. I'm working on a middle ground solution at the moment, but at least I can now test with large game lists without it crashing.
There's now a proper progress loading bar for loading in logos, for friends/shared lists too.
I've also made some server changes, it's now using a new version endpoint to routinely fetch new data (the game data on the database was fairly outdated) Also found a source to sync positive and negative reviews per game - excited to use that within the game. <--- updated game data is currently on the demo database, not playtest (it will be soon)
I'll try to release a new playtest post each week, to go over what I worked on over the weekend.
Coming soon: - Displaying all games, ability to fly before you start the first wave (to browse the top rows)
