DISEASE
Reworked Disease to now incorporate disease chain in it to get to the fun faster,
Disease can now chain to multiple enemies like a domino effect
SPLATTER
You now have the option to convert disease stacks into AOE HP damage
Additionally there is a pickup that can increase this AOE
VITALITY
standardized extra healing bonus to 25% and now has the ability to increase the dropchance of HP pickups for those interested in lifesteal and Ram builds
Small tweaks
- To promote adaptive building boss upgrades now give +1 to the main stack if you decide to alternate
- Separation of hitboxes for walking into enemies and hitting them with projectiles
- Small adjustments of enemy positions to cater to new upgrades and new movement
