0.5.5 - Updates for Testing
Platform builds created:
0.5.5_STM
0.5.5_PS5
Changes
Fix to Cheat Panel crashing on changing Audio Logs
Some texture optimizations
Discovered that we can limit max size of textures - had some asteroid Normal Maps running at 4096! ːsteamthumbsdownː
Added Dynamic Resolution to PS5 build - this helped get us up to 60fps in the Menu.
We will continue to optimize in the future so that we can bring these values back up.
Credits Menu now works!
Credits aren’t complete.
More functionality to come.
Save File Versioning is now built in.
This will allow us to add new save values to the save file with future content updates with the save file becoming corrupted.
We can’t really test this until the next patch.
Development Notes
If possible, please make store a save file from this version somewhere so that we can test save file versioning after patch 0.5.6
The hidden ending isn’t built in yet, but the hidden audio log has a dummy FMOD value. It shouldn’t be accessible at this time without the use of developer cheats.
I made some changes to how the menu stack pushes/pops widgets. As such, returning to the main menu from a sub menu no longer correctly highlights that sub menu’s button, as we’d expect. This will be addressed in a future update.
