0.5.4 - Updates for Testing
Platform builds created:
0.5.4_STM
0.5.4_PS5
Changes
The Cheat Actor now shows a notification when it is placed in the scene. This should help us remember to take it out before PROD builds.
The Cheat Actor now allows a button press to open a cheat menu
PC - “H”
Generic/Xbox Controller - “X”
PS5 Controller - “Square”
Cheats will allow quicker testing for E2E functions that take a long time, but we should still be playing through the game from a player perspective to see if the experiences work naturally as we’d expect
Cheats Available:
Set the number of audio logs unlocked
This will unlock the first “X” amount of audio logs, and lock all of the subsequent ones
This works for both hearing the specified audio log in the gameplay, as well as testing the Lore menu
Set Player Credits
Input the amount of credits you want to have - this doesn’t add or subtract, but sets the whole value
Show/hide hidden paint jobs
This will allow them to be purchased and equipped if you have credits
Show/hide hidden thruster colors
This will allow them to be purchased and equipped if you have credits
Fixed a bug where the hidden thruster colors were not actually displaying, even if unlocked
Main Menu menus now have a “back button” feature
Pressing this button on any of the menus will now return the player to the top (main) menu
If an audio log is playing on the Upgrades or Lore menus, it will stop the audio log
Once there are no audio logs playing, the back button will return the player to the top menu
Keys
PC - “I”
This is supposed to be “Escape” but Escape in Unreal Editor closes the Play-In-Editor, and I forgot to change it back.
RIP BOZO
Generic/Xbox Controller - “B”
PS5 Controller - “Circle”
PS5 package updates
Updated to use new icon, matching what’s in the Steam build
The background image is now displayed when the game icon is focused on the PS5 dashboard
Music now plays when the game icon is focused on the PS5 dashboard
There’s now a startup image
