Hi everyone!
It’s been two years since we first started developing Ganyang Setan Alas! The Game. It’s been a long road, and we’re excited to share what’s next as we move toward some big milestones ahead.
What We’ve Built So Far
Over the past two years, here’s what we’ve created and improved:
Three main chapters, each with its own distinct environment theme
Nine zombie variations (now with randomized outfit colors)
Two boss fight sequences
Switchable weapon system (Sniper, Shotgun, Minigun, and Hidden Bonus Weapon)
Updated UI and HUD with localization (English and Indonesian)
Score system with summary screen
Numerous performance and storage optimizations
We’re proud of how far things have come and we’re still learning, refining, and pushing the project every step of the way.
Open World, Story, and a New Demo
Starting October 2025, we’ve officially begun developing a new open-world map, expanding beyond the original shoot-’em-up and chapter-based structure.
We’ve listened to our passionate community, and alongside the open-world expansion, we’re also improving the mechanics, story, and narrative design of the game.
We’re currently preparing a brand-new demo, planned for release next month (November). This new demo will introduce several features we’ve been working on. Some of which will appear for the first time in this build. So, grab a seat… it’s gaming time!
Stay Tuned!
We’ll be posting our Devlogs on Itchio and Steam Game Page starting this week (every Thursday) to share development progress. But, to see more unhinged updates, please do check out our itchio page here.
Thank you so much for believing in and supporting Ganyang Setan Alas! The Game. Your excitement, feedback, and patience truly help us keep moving forward ❤️
— atmin
