Dev Notes
This main plotline update completes Act VI - formerly known as Act V Chapter Two) - and it does so in proper style.
MVP of a major update is always impossible to choose - but DoItToJulia’s expert command of her writer-squad is what has allowed us to move our plotline forward so swiftly. She also moonlights as a VA now, isn’t that cool?
Runner-up spots to Amon Ra, for marshalling our artists so well; to Irrelevant Art, for the deluge of new character art; to GreyScale, for the new audio enhancements; and to Tosk, and his elite team of playtester-monkeys, for getting this build ready to share with you all.
Act V-VI Features
Plot: The main plotline has been advanced to the end of Act VI.
Dynamic: Returning to your bedchamber, to be alone with your princess Adeline (collab with Anon & DoItToJulia).
Dynamic: Returning to your bedchamber, to be alone with your princess Darja (collab with D Fyler & DoItToJulia).
Dynamic: Returning to your bedchamber, to be alone with your princess Malice (collab with John Drake & DoItToJulia).
Dynamic: Returning to your bedchamber, to be alone with your pet Naho (collab with DoItToJulia).
Dynamic: Returning to your bedchamber, to be alone (collab with DoItToJulia).
Art: A main sprite for the omen (two variants, Irrelevant Art).
Art: A main sprite for the omen’s mother (Irrelevant Art).
Voice: Inej’s part in the katbolds’ hatching, and the subsequent discussion (Gruella, edited by Mokkel).
Voice: Inej’s return from her bath (Gruella, edited by Mokkel).
Voice: Inej’s part in the various return intros after her bath (Gruella, edited by Mokkel).
Voice: Inej’s part in the duo conversation after her bath (Gruella, edited by Mokkel).
Voice: Inej’s part in the sisters’ visit to the creche (Gruella, edited by Mokkel).
Voice: Katharen’s part in Cooch’s Act VI grand opening (DoItToJulia, edited by Mokkel).
Voice: Katharen’s part in her Act VI petition to court, and its consequences (DoItToJulia, edited by Mokkel).
Voice: Malice’s angry rebuttal, and subsequent fit of pique, during Adeline’s Act V awakening (Fenrah Alesari, edited by Mokkel).
Voice: Malice’s response to finding you a bachelor during Act V awakening (Fenrah Alesari, edited by Mokkel).
Voice: Malice’s bridge into more substantive conversation during Act V awakening (Fenrah Alesari, edited by Mokkel).
Voice: Sabetha’s part in the katbolds’ hatching, and subsequent discussion (Emery Aylar, edited by Cython).
Voice: Sabetha’s playtime with the newly-hatched katbolds and the dragon (Emery Aylar, edited by Cython).
Voice: Sabetha’s solo reintroduction & conversation whilst Inej is in the bath (Emery Aylar, edited by Cython).
Voice: Sabetha’s part in the various return intros after Inej’s bath (Emery Aylar, edited by Cython).
Voice: Sabetha’s part in the duo conversation after Inej’s bath (Emery Aylar, edited by Cython).
Voice: Sabetha’s part in the sisters’ visit to the creche (Emery Aylar, edited by Cython).
Voice: Zizeryx’s discussions of theology and gender theory during its Act V catchup (Jezebeth, edited by Mokkel).
Sound: The “goopy” foley loops have been cleaned and improved (6 samples).
Sound: Ambience for a mournful crowd of women (2 variants).
Sound: The distant sound of kobolds enjoying themselves (KoboldWarning).
UX: The achievements menu has been made more accessible, and its performance has been improved (Soulphase & Katzenwiese).
Cheeves: A new secret achievement has been added (Tosk).
Act I-IV Features
Art: A smug side sprite for Adeline (eight variants, Irrelevant Art).
Art: A main sprite for wolfmen (Irrelevant Art).
Art: Side sprites for wolfmen (three images, Irrelevant Art).
Art: A main sprite for wolfwomen (Irrelevant Art).
Art: Side sprites for wolfwomen (three images, Irrelevant Art).
Art: A finalised main sprite for broken Chanwe (Irrelevant Art).
Art: A finalised main sprite for possessed Cooch (Irrelevant Art).
Art: Finalised main sprites for captive Heloise (eight variants, Irrelevant Art).
Art: Finalised main sprite for pregnant Heloise (Irrelevant Art).
Art: Finalised main sprite for succubus Heloise (Irrelevant Art).
Animation: Animated idles for the wolfmen (three animations, Amon Ra).
Animation: Animated idles for the wolfwomen (three animations, Amon Ra).
Voice: Inej’s part in the twins’ bathhouse visit (Gruella, edited by Mokkel).
Voice: Sabetha’s part in the twins’ bathhouse visit (Emery Aylar, edited by Cython).
Sound: Sounds of footsteps (6 variants).
Sound: Sounds of picking things up and putting things down (4 variants).
Sound: Sounds of a happy hound.
UI: An option for Mono Audio has been added to the Accessibility Menu (HereToHelp).
UI: An option to adjust font kerning has been added to the Accessibility Menu (HereToHelp).
Tweaks
The game engine has been upgraded to RenPy 8.5.3, and our bespoke functions have been updated for compatibility with it (HereToHelp).
The end-of-current-content sequence has been adapted to Act VI.
An interstitial message has been added to the Act V / Act VI transition.
New saves made within Act VI will refer to it as Act VI, not Chapter Two.
Default save names in Act V & Act VI are now more descriptive.
Mina's post-breaking dialogue disregards whether she was previously annoyed with you.
The audio for the dripping-liquid sound effect has been cleaned.
Voice acting credits have been updated.
Backer credits have been updated.
Store page information has been updated.
Fixes
Breaker will not tell you to secure the rest of your Realm before attacking Pale Rock if you have, in fact, already done that.
Breaker's left shoulder will not vanish into thin air as part of his animated sprites.
Chanwe's shocked side sprites no longer feature stray green blotches.
Sun-Chanwe will not repeat her conversion dialogue in Act V/VI if you have already heard it in Act III/IV.
Darja will no longer go missing in the Ancient Spire under very specific circumstances.
Darja can now be gifted to the kobolds or the wolf tribe if she is an unhappy captive, after declining Malagar’s offer of service.
If Heloise was wearing a gag when being gifted to the Wolf Tribe, you will find it has been replaced by a lampshade.
Mina will not petition the court in Act V if she is broken.
Mina can be handed to Breaker before you have learned her name.
Naho’s glazed and sceptical side-sprite is properly aligned.
Valzira will no longer sometimes appear pregnant after having given birth.
Valzira’s main sprite is now just as bright as her side sprites.
Valzira’s captive sprites no longer violate cosmology.
Valzira’s default silhouette features all of her hair.
In Zizeryx’s friendly Act V catchup, the more exciting portion of the conversation about gender is now actually available. Whoops!
Reconquest will not be offered in Act VI if every territory has already been conquered.
Coldreach, Bastion, and Gutter's Cove will no longer briefly appear reconquerable in Act VI when they are already secured, causing you to get stuck in the deployment screen.
Gutter's Cove will no longer appear as a reconquerable territory during reconquest in Act VI if it was sacked by the wolf tribe, and the swamplands were left alone.
The swamplands will be available for reconquest in Act VI if Valzira is still on the loose in non-Cataclysm playthroughs.
The Act V interstitial message plays the correct sound effect.
And all the many, many bugs found during playtesting. Thank you, playtesters!