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Act VI Complete!

Dev Notes

  • This main plotline update completes Act VI - formerly known as Act V Chapter Two) - and it does so in proper style.

  • MVP of a major update is always impossible to choose - but DoItToJulia’s expert command of her writer-squad is what has allowed us to move our plotline forward so swiftly. She also moonlights as a VA now, isn’t that cool?

  • Runner-up spots to Amon Ra, for marshalling our artists so well; to Irrelevant Art, for the deluge of new character art; to GreyScale, for the new audio enhancements; and to Tosk, and his elite team of playtester-monkeys, for getting this build ready to share with you all.

Act V-VI Features

  • Plot: The main plotline has been advanced to the end of Act VI.

  • Dynamic: Returning to your bedchamber, to be alone with your princess Adeline (collab with Anon & DoItToJulia).

  • Dynamic: Returning to your bedchamber, to be alone with your princess Darja (collab with D Fyler & DoItToJulia).

  • Dynamic: Returning to your bedchamber, to be alone with your princess Malice (collab with John Drake & DoItToJulia).

  • Dynamic: Returning to your bedchamber, to be alone with your pet Naho (collab with DoItToJulia).

  • Dynamic: Returning to your bedchamber, to be alone (collab with DoItToJulia).

  • Art: A main sprite for the omen (two variants, Irrelevant Art).

  • Art: A main sprite for the omen’s mother (Irrelevant Art).

  • Voice: Inej’s part in the katbolds’ hatching, and the subsequent discussion (Gruella, edited by Mokkel).

  • Voice: Inej’s return from her bath (Gruella, edited by Mokkel).

  • Voice: Inej’s part in the various return intros after her bath (Gruella, edited by Mokkel).

  • Voice: Inej’s part in the duo conversation after her bath (Gruella, edited by Mokkel).

  • Voice: Inej’s part in the sisters’ visit to the creche (Gruella, edited by Mokkel).

  • Voice: Katharen’s part in Cooch’s Act VI grand opening (DoItToJulia, edited by Mokkel).

  • Voice: Katharen’s part in her Act VI petition to court, and its consequences (DoItToJulia, edited by Mokkel).

  • Voice: Malice’s angry rebuttal, and subsequent fit of pique, during Adeline’s Act V awakening (Fenrah Alesari, edited by Mokkel).

  • Voice: Malice’s response to finding you a bachelor during Act V awakening (Fenrah Alesari, edited by Mokkel).

  • Voice: Malice’s bridge into more substantive conversation during Act V awakening (Fenrah Alesari, edited by Mokkel).

  • Voice: Sabetha’s part in the katbolds’ hatching, and subsequent discussion (Emery Aylar, edited by Cython).

  • Voice: Sabetha’s playtime with the newly-hatched katbolds and the dragon (Emery Aylar, edited by Cython).

  • Voice: Sabetha’s solo reintroduction & conversation whilst Inej is in the bath (Emery Aylar, edited by Cython).

  • Voice: Sabetha’s part in the various return intros after Inej’s bath (Emery Aylar, edited by Cython).

  • Voice: Sabetha’s part in the duo conversation after Inej’s bath (Emery Aylar, edited by Cython).

  • Voice: Sabetha’s part in the sisters’ visit to the creche (Emery Aylar, edited by Cython).

  • Voice: Zizeryx’s discussions of theology and gender theory during its Act V catchup (Jezebeth, edited by Mokkel).

  • Sound: The “goopy” foley loops have been cleaned and improved (6 samples).

  • Sound: Ambience for a mournful crowd of women (2 variants).

  • Sound: The distant sound of kobolds enjoying themselves (KoboldWarning).

  • UX: The achievements menu has been made more accessible, and its performance has been improved (Soulphase & Katzenwiese).

  • Cheeves: A new secret achievement has been added (Tosk).

Act I-IV Features

  • Art: A smug side sprite for Adeline (eight variants, Irrelevant Art).

  • Art: A main sprite for wolfmen (Irrelevant Art).

  • Art: Side sprites for wolfmen (three images, Irrelevant Art).

  • Art: A main sprite for wolfwomen (Irrelevant Art).

  • Art: Side sprites for wolfwomen (three images, Irrelevant Art).

  • Art: A finalised main sprite for broken Chanwe (Irrelevant Art).

  • Art: A finalised main sprite for possessed Cooch (Irrelevant Art).

  • Art: Finalised main sprites for captive Heloise (eight variants, Irrelevant Art).

  • Art: Finalised main sprite for pregnant Heloise (Irrelevant Art).

  • Art: Finalised main sprite for succubus Heloise (Irrelevant Art).

  • Animation: Animated idles for the wolfmen (three animations, Amon Ra).

  • Animation: Animated idles for the wolfwomen (three animations, Amon Ra).

  • Voice: Inej’s part in the twins’ bathhouse visit (Gruella, edited by Mokkel).

  • Voice: Sabetha’s part in the twins’ bathhouse visit (Emery Aylar, edited by Cython).

  • Sound: Sounds of footsteps (6 variants).

  • Sound: Sounds of picking things up and putting things down (4 variants). 

  • Sound: Sounds of a happy hound.

  • UI: An option for Mono Audio has been added to the Accessibility Menu (HereToHelp).

  • UI: An option to adjust font kerning has been added to the Accessibility Menu (HereToHelp).

Tweaks

  • The game engine has been upgraded to RenPy 8.5.3, and our bespoke functions have been updated for compatibility with it (HereToHelp).

  • The end-of-current-content sequence has been adapted to Act VI.

  • An interstitial message has been added to the Act V / Act VI transition.

  • New saves made within Act VI will refer to it as Act VI, not Chapter Two.

  • Default save names in Act V & Act VI are now more descriptive.

  • Mina's post-breaking dialogue disregards whether she was previously annoyed with you.

  • The audio for the dripping-liquid sound effect has been cleaned.

  • Voice acting credits have been updated.

  • Backer credits have been updated.

  • Store page information has been updated.

Fixes

  • Breaker will not tell you to secure the rest of your Realm before attacking Pale Rock if you have, in fact, already done that.

  • Breaker's left shoulder will not vanish into thin air as part of his animated sprites.

  • Chanwe's shocked side sprites no longer feature stray green blotches.

  • Sun-Chanwe will not repeat her conversion dialogue in Act V/VI if you have already heard it in Act III/IV.

  • Darja will no longer go missing in the Ancient Spire under very specific circumstances.

  • Darja can now be gifted to the kobolds or the wolf tribe if she is an unhappy captive, after declining Malagar’s offer of service.

  • If Heloise was wearing a gag when being gifted to the Wolf Tribe, you will find it has been replaced by a lampshade. 

  • Mina will not petition the court in Act V if she is broken.

  • Mina can be handed to Breaker before you have learned her name.

  • Naho’s glazed and sceptical side-sprite is properly aligned.

  • Valzira will no longer sometimes appear pregnant after having given birth.

  • Valzira’s main sprite is now just as bright as her side sprites.

  • Valzira’s captive sprites no longer violate cosmology.

  • Valzira’s default silhouette features all of her hair.

  • In Zizeryx’s friendly Act V catchup, the more exciting portion of the conversation about gender is now actually available. Whoops!

  • Reconquest will not be offered in Act VI if every territory has already been conquered.

  • Coldreach, Bastion, and Gutter's Cove will no longer briefly appear reconquerable in Act VI when they are already secured, causing you to get stuck in the deployment screen.

  • Gutter's Cove will no longer appear as a reconquerable territory during reconquest in Act VI if it was sacked by the wolf tribe, and the swamplands were left alone.

  • The swamplands will be available for reconquest in Act VI if Valzira is still on the loose in non-Cataclysm playthroughs.

  • The Act V interstitial message plays the correct sound effect.

  • And all the many, many bugs found during playtesting. Thank you, playtesters!