Dev Notes
We take a “soft break” over the holidays, so our next build will be in early February.
But if you want to join us on Discord for our festive stream on the 20th December, I’ll see you there!
Act V Features
Art: Remastered art for the surprise attack splash (Anon).
Art: A retouched main sprite for pregnant queenly Adeline.
Animation: An animated version of the Omen’s reveal (Amon Ra).
Voice: Issa is promoted to consort (Maya Fae, edited by Mokkel).
Voice: Issa makes breakfast, as your consort (Maya Fae, edited by Mokkel).
Voice: Issa has a bath, as your consort (Maya Fae, edited by Mokkel).
Voice: Issa does a magic trick, as your consort (Maya Fae, edited by Mokkel).
Voice: Issa does his skincare routine, as your consort (Maya Fae, edited by Mokkel).
UX: From Chapter Two onwards, the Status screen will show which horde is acting as your Realm’s constabulary (HereToHelp).
Act I-IV Features
Dynamic: Issa neglects his duties as a consort, if you neglect your own (collab with DoItToJulia).
Art: Remastered main sprite for Petruk and his successors (Irrelevant Art).
Art: Remastered side sprites for Petruk and his successors (4 images, Irrelevant Art).
Art: Remastered main sprite for the kobolds (Irrelevant Art).
Art: Remastered side sprites for the kobolds (4 images, Irrelevant Art).
Art: A smug side sprite for the kobolds (Irrelevant Art).
Animation: An animated version of Balthorne’s dismemberment splash (Amon Ra).
Animation: An animated version of Maelys’s attack splash (Amon Ra).
Voice: Mina redecorates your roost, as a consort (Marina Montague, edited by Cython).
Voice: Mina leaves a morning note, as a consort (Marina Montague, edited by Cython).
Voice: Mina has a morning bath, as a consort (Marina Montague, edited by Cython).
Voice: Mina sleeps in, as a consort (Marina Montague, edited by Cython).
Voice: Mina has an evening bath, as a consort (Marina Montague, edited by Cython).
Voice: Mina works late, as a consort (Marina Montague, edited by Cython).
Voice: Mina has an evening read, as a consort (Marina Montague, edited by Cython).
Sound: Custom sound effects for the Act I emergence sequence (6 sounds, Exo Spectra).
Sound: Custom sound effects for different dragon growls (2 sounds, Exo Spectra).
UX: Experimental gesture support has been added for touchscreen devices. Swipe in different directions to roll back, roll forward, open the game menu, or hide the interface (Soulphase).
UX: An on-screen keyboard has been added for players using a controller to input text. Supports English, German, Russian, and Spanish layouts (code from Feniks, modified by HereToHelp).
UX: A "Controller" tab has been added to the Preferences menu, containing options if you have a controller plugged in (code from Feniks).
UX: Quick-navigation button prompts have been added throughout the UI when using a controller (code & assets from Feniks, modified by HereToHelp).
UX: A virtual cursor, controllable by keyboard or gamepad, has been added as an option in the Accessibility menu (code from Feniks).
UX: A shortcut to the Controls screen has been added to the Accessibility menu (HereToHelp).
UX: The Controls screen has been visually overhauled, and now shows much more information (code & assets by Feniks).
UX: The Accessibility menu is now separated into multiple pages (HereToHelp).
Translation: The Russian translation has been refreshed and improved (Lipach).
Tweaks
Sound effects have been added and enhanced for the Act I emergence sequence.
The surprise attack splash can also appear during the escape sequence in Act I.
Adeline’s initial “emergence” animated splash has had its zoom effect adjusted for a smoother appearance.
Adeline’s base side sprites will no longer slip a few pixels when she changes expressions.
Darja’s base and queen side sprites will no longer slip a few pixels when she changes expressions.
Darja’s main sprites have had their scale and positioning adjusted for better consistency.
Darja’s sleeping side sprites will reflect her present state of dress.
If you tell Darja that your name is Darja, she will comment on that, rather than being surprised that you gave her a matching name.
A "View Controls" button has been added to the Controller settings screen.
More sound and visual direction has been added to the guards fight in the Bastion heist.
Ravager's name will no longer be forced to Title Case, nor will the name given to Naho.
The tabs in the Preferences menu have been made dynamic, making them compatible with translations and accessibility features.
The tooltip in the Preferences menu will no longer be read out by screen readers, to prevent redundancy.
Proper alt text has been added to the accessibility menu where it was missing.
The accessibility menu now has an “Always Use On-Screen Keyboard” option (HereToHelp).
Hover highlighting has been added to the "Auto" and "Quick" buttons when viewing save files.
The "delete save" button has been recoloured, for better clarity.
Selecting the "delete save" button when navigating by keyboard or controller is now easier.
Text positioning and spacing has been adjusted on smaller devices to avoid overlap.
The legal text in the About section now includes an explicit statement on use of our IP, and expressly forbids its use to train AI.
An updated dev interview has been added to the end menu, seen at the current conclusion of the main plotline.
The end menu now features links to our Discord community, Xitter, and YouTube.
Game credits have been updated with attribution to Feniks.
Supporter credits have been updated.
Fixes
Cooch only takes one day to kidnap from Gutter's Cove.
When capturing Valzira via Malagar’s crystal stash, a generic kobold appears instead of Petruk.
When falling asleep with Issa as a consort, a repeating dialogue line has been removed.
A vestigial scrollbar from the Controller settings screen has been removed.
The Language Selection menu has been re-formatted to properly support smaller devices.
Character themes will not (sometimes) keep playing after visiting a harem member in Act V.
The descenders of letters will no longer be briefly cut off when playing on small devices.
The Accessibility button is now reachable by keyboard in all menus, rather than just the main menu.
Changing to and from Traditional Chinese will update the interface font immediately.
Translated menu titles will always fit in the space available.
Several image display and timing errors have been corrected.
Typo fixes, as always.