Development Diary:
We have delayed this update very much, the reason for this was lack of time for development, studies, lack of motivation and other troubles in life, but we also have good news.:
We are adding to the development team! Previously, we only developed this project in 2, but now we are already 5 people, I am sure that the speed, quality, saturation of updates will clearly increase ːsteammockingː
Additions:
Large ones:
Transition between level 37 and 94 with cutscene
Added level settings in the main menu
Added funicular at level 94
Added speakers at level 94
Added dynamic fog at level 94
Added peepers to level 2
Medium:
Added a fence at level 94
The door handles are animated
Added a widget for interacting with interactive objects
Added a checkpoint before climbing to the castle at level 94
Added furniture to cabins at level 94
Minor:
The sound of the speakers is muffled in the lock at level 94
Reduced the light from vending machines at level 4
The screen grain has been removed at level 2
Added a company video + widget before launching the game
Changes:
The night at level 94 became darker
Changed the lighting at level 94
Corrections:
Removed the Peeper on level 2 who was just standing in the T pose.
The player's camera has become slightly higher
The hanging objects are leaning against the wall at level 0
Fixed the lighting error at level 94
Game Development Information:
We did the previous updates spontaneously, to add, remove, improve, and so on. The following updates will only be for adding new content: all levels, all mechanics, all mobs, and so on.
This is done in order to put the game in order already. The current game is unplayable, there is no point B, there is no logical end. We already have point A ready, where the player begins his journey, but in the middle of the way the game just ends, and we will correct this.
