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Patch - v0.11 LIVE

**Patch - v0.11 LIVE**

Non Class Symbol changes:

  • Water Flask changed to 30% chance to create Dew Drop Gem
  • Dew drop gem changed to 3% heal hp
  • Pumkin Helm changed to 8% heal hp
  • Gem of Elements changed to 3 multiplier
  • Rune of wine changed to 3 multiplier

Necro changes:

  • Bone dragon changed to 1 temp multiplier
  • Death eaters now 100% exhaust
  • Dark Pact now changes exhaust from 100% to 80%
  • Book of shadows now grants 1 temp multiplier correctly to all Dark mace adjacent.
  • Death Cap changed to be only 1 adjacent hard bone will create Death Eater

Hunter changes:

  • Pack dog altered to 2 temp multiplier
  • Diamond Arrow changed to 40 direct damage.
  • Fur cape description to check only 1 adjacent.

Game Changes:

  • Stalemate counter added. After it counts down from 15 spins if no one is winning it becomes a draw.
  • Bonus spins now capped at 2 per a combat spin.
  • Tutorial now progresses through clicking of shop keep.
  • Required to win is now set to 8 instead of 10
  • Opponent selection and matchmaking will now happen on turn instead of win loss turn.
  • Removed perminent in item descriptions as it was missleading
  • Gold carries over,
  • Reroll now increases by 1 gold after each use in the shop (starts at 1).
  • Catagory rarity now starts to kick in once you have 17 of a specific catagory, it was set at 15 before.
  • Remove button and roll button now lock if not enough gold.


Error handling:

  • Notified if missmatched version
  • Notified if server is offline
  • notified if auth has failed


Skins, and rewards:

  • Trophies are now rewarded through play and will be usable for rewards.
  • Trophies will be reset to 0 upon release, Unlocks will not...(except if i screw something up).
  • Trophies are only earned through round wins, if a run is a win you get 2 additional for a grand total of 10 per run.
  • Trophies are seasonal and will be reset to 0 upon season change
  • Seasonal weapon skins and hero skins added in rewards tab