**Patch - v0.11 LIVE**
Non Class Symbol changes:
- Water Flask changed to 30% chance to create Dew Drop Gem
- Dew drop gem changed to 3% heal hp
- Pumkin Helm changed to 8% heal hp
- Gem of Elements changed to 3 multiplier
- Rune of wine changed to 3 multiplier
Necro changes:
- Bone dragon changed to 1 temp multiplier
- Death eaters now 100% exhaust
- Dark Pact now changes exhaust from 100% to 80%
- Book of shadows now grants 1 temp multiplier correctly to all Dark mace adjacent.
- Death Cap changed to be only 1 adjacent hard bone will create Death Eater
Hunter changes:
- Pack dog altered to 2 temp multiplier
- Diamond Arrow changed to 40 direct damage.
- Fur cape description to check only 1 adjacent.
Game Changes:
- Stalemate counter added. After it counts down from 15 spins if no one is winning it becomes a draw.
- Bonus spins now capped at 2 per a combat spin.
- Tutorial now progresses through clicking of shop keep.
- Required to win is now set to 8 instead of 10
- Opponent selection and matchmaking will now happen on turn instead of win loss turn.
- Removed perminent in item descriptions as it was missleading
- Gold carries over,
- Reroll now increases by 1 gold after each use in the shop (starts at 1).
- Catagory rarity now starts to kick in once you have 17 of a specific catagory, it was set at 15 before.
- Remove button and roll button now lock if not enough gold.
Error handling:
- Notified if missmatched version
- Notified if server is offline
- notified if auth has failed
Skins, and rewards:
- Trophies are now rewarded through play and will be usable for rewards.
- Trophies will be reset to 0 upon release, Unlocks will not...(except if i screw something up).
- Trophies are only earned through round wins, if a run is a win you get 2 additional for a grand total of 10 per run.
- Trophies are seasonal and will be reset to 0 upon season change
- Seasonal weapon skins and hero skins added in rewards tab