Upcoming **Patch - v0.11**
Non Class Symbol changes:
- Dew drop gem changed to 3% heal hp
- Pumpkin Helm changed to 8% heal hp
Necro changes:
- Bone dragon changed to 1 temp multiplier
- Death eaters now 100% exhaust
- Dark Pact now changes exhaust from 100% to 80%
Hunter changes:
- Pack dog altered to 2 temp multiplier
- Diamond Arrow changed to 40 direct damage.
Game Changes:
- Stalemate counter added. After it counts down from 15 spins if no one is winning it becomes a draw
- Tutorial now progresses through clicking of shop keep (will be reset for everyone).
- Required to win is now set to 8 instead of 10
- Opponent selection and matchmaking will now happen on turn instead of win loss turn.
- Removed permanent in item descriptions as it was misleading
- Gold carries over,
- Reroll now doubles over rolling in shop, will not persist through store visits (cost starts at 1).
- Empty slots now go up to 23... So you will need to figure in symbols which will not appear.
- Category rarity now starts to kick in once you have 17 of a specific catagory, it was set at 15 before.
Skins, and rewards:
- Trophies are now rewarded through play and will be usable for rewards.
- Trophies will be reset to 0 upon release, Unlocks will not...(except if i screw something up).
- Trophies are only earned through round wins, there is no bonus if you win a run so play what you want! (absolutely no micro transactions).
- Trophies are seasonal and will be reset to 0 upon season change
- Seasonal weapon skins and hero skins added in rewards tab
Patch will be live sometime this week