New
Added the Furniture Upgrade Workbench. Upgrade furniture to increase your facility rating.
Added the Guest Room Key Cabinet. Allows you to check in multiple guests at once when placed.
Added a Hair Salon to the town.
Added a Pub to the town. Meet NPCs who are not staying at the inn and build friendships with them.
Added sunlight and bloom effects. These can be disabled in the settings.
Added cutscenes related to town NPCs. Players who have already completed the story can see them by starting a new game.
Added epilogue cutscenes after the current Early Access ending.
Kako has learned the Whirlwind ability.
Added new hairstyles.



Improvements
Guests now line up in a single queue while waiting to check in.
Added Journal update notifications.
The player and NPCs now face each other during conversations.
Settings can now be changed from the main menu.
Equipment can now be equipped by holding and using the item.
Enemies no longer attack the player while fishing.
Guests will no longer repeatedly attack resources they cannot destroy.
Reduced cases where UI elements overlap each other.
Added an option to reset settings to their defaults.
Added a voice volume setting.
Added a day length setting.
Added a 24-hour clock option.
Improved the Architect's outfit.
Balance
Increased food buff duration.
Reduced satisfaction gained from food.
Adjusted the HP restored by food.
Adjusted the crafting material requirements for some furniture.
Adjusted the material requirements for inn expansions.
Adjusted the satisfaction requirements for each guest room tier.
Other
Fixed an issue where the game window could appear in an incorrect position on startup on some PCs. If this still occurs, try switching between Windowed and Fullscreen mode in the settings or restarting the game.
Fixed a bug where sorting after upgrading the bag could place items into locked slots.
Fixed a bug that allowed items to be placed into locked wardrobe slots.
Fixed a bug where HP increased after loading a save.
Fixed a bug where duplicate items did not stack properly.
Fixed an issue where the Architect's letter could be received twice.
Fixed duplicate dialogue options for the Architect NPC.
Fixed pathfinding issues for NPCs in certain levels.
Fixed an issue where some NPCs could become stuck in place.
Added a safeguard that relocates enemies to valid positions when entering a level if they spawned in invalid locations.
Fixed an issue where the mask reverted back into a letter after the awards ceremony.
Fixed various other bugs.
