Hello players, thank you so much for playing my game.
I've been reading through all the feedback you've been sharing recently. While it may not be possible to implement every suggestion, I respect all of your opinions and will do my best to incorporate as many as I can.
I'm writing this announcement to address some of the most common topics that have come up in your feedback.
Regarding In-App Purchases
This one is on me. I admit it was a foolish decision to require crystals, a paid currency, to unlock in-game content. This has been completely revised in the current version. (Everyone who already spent crystals on these purchases has been refunded via in-game mail.)
Currently, all items that require additional payment are purely cosmetic—skins and decorative items only. Additionally, crystals can be earned through gameplay by completing achievements and discovering treasures, so if you play regularly, you'll be able to purchase some skins over time.
I want to make this absolutely clear: going forward, nothing that affects gameplay will ever require additional payment. I sincerely apologize for the inconvenience my poor judgment caused.
Regarding Content and Future Updates
Many of you have pointed out that the game lacks content, and you're right.
This game is designed around multiple playthroughs—experimenting with different classes and skill trees, and collecting various endings based on your choices. However, currently only the Warrior has endings available, and some Ranger classes are still disabled. I acknowledge that this game still has a long way to go.
I've been developing this game for a very long time, and I'm deeply attached to it. The game will continue to receive updates. I would be grateful if you could trust me and stick around a little longer.
Regarding Offline Play
My game saves progress to a server so that when the mobile version launches, you'll be able to seamlessly continue your game between PC and mobile. (If you purchased the game on Steam, the mobile version will be free.) This is why an internet connection is currently required. However, I've learned that many of you want to enjoy this as a fully offline single-player experience. For those players, I will add an offline play option, making online connectivity optional. I want to deliver this feature as soon as possible, but converting a game where everything is server-connected to work fully offline is quite a complex task. Please give me some time, and I will make offline play available.
P.S. I've sent 50 Patron Coins to everyone who purchased the game. After all, everyone who bought my humble little game is a supporter to me. If your game is currently running, please restart it to claim your reward.
Thank you.
Team5D
