Features
Added NPCs that appear around each map, some of whom share clues through conversation, shown one line at a time and advanced with Space, with the clue saved as evidence that counts toward your missions.
Added NPC reactions, so NPCs wave when you come close and respond right away when you start or stop talking to them, with animations that look the same for every player in multiplayer, including players who join mid-session.
Added door jumpscares, where a ghost can appear on either side of a door with its own sound effect, and how often they happen depends on the difficulty.
Added drawer jumpscares, where an animated cockroach leaps out of an opened drawer, seen by all players at the same time and tuned by difficulty.
Added clickable evidence cards on the end-game results screen, so each photo or note can be opened and viewed in full.
Added investigation missions to the tablet's mission list during an investigation, shown under the daily missions with their own header and live progress updates, so both can be checked from inside the house.
Improvements
Improved player spacing so players can stand closer together.
Improved the end-game results screen with an evenly spread evidence layout that looks the same for every player.
Improved the evidence board cursor, which now shows as blocked only during the final verdict countdown.
Improved punctuation consistency across clue and puzzle text in all languages.
Bug Fixes
Fixed broken textures in Cendana Estate.
Fixed mistranslated "Medical Examiner" titles in medical reports across all supported languages.
Fixed translations of diaries, notes, newspapers, police reports, and puzzles that differed from the English original, including missing time details, unclear door references, and incorrect pronouns.
Fixed the end-of-game photo overlapping with the bills screen.
Fixed two Esc hints appearing at once when viewing an enlarged photo or note.
Changes
Changed ringing phones to keep ringing until a player interacts with them, with the ringing shared across all players and other ambient events still able to happen.
Changed closing a case so its investigation missions are cleared from the truck board and the tablet goes back to showing only daily missions.
Update Summary
This update brings NPCs to every map, some of whom share clues through conversation that are saved as evidence, along with door and drawer jumpscares tuned by difficulty. The end-game results screen now has clickable evidence cards with a layout that looks the same for every player, and the tablet shows investigation missions alongside the daily missions while an investigation is running. Players can stand closer together, phones keep ringing until someone answers, and translation errors across clue and puzzle text are fixed, along with broken textures in Cendana Estate and the end-of-game photo overlapping the bills screen.
