Over the past months, we’ve reworked a large part of the game — updated the visuals, rebuilt the UI, and rethought how the game is played.
We’ve now launched a series of playtests built around short-lived worlds.
Each world is a small asteroid that exists for a limited time and is then replaced by the next one.
With every new world, all progress and resources are reset.
Right now, the game includes a core set of mechanics.
In upcoming worlds, we’ll be gradually adding new systems and refining existing ones.
If you want to see how the game evolves from world to world —
join the playtest now.
