May 21st, 2025
- Adjust VFX for bears and basilisks
- Added VFX to spiders.
- Added text search field to the crafting window.
- Allow context menu on your portrait when bag is missing.
- Adjustments to Dynamic Resolution dropdown display: greyed out unsupported modes and adjusted naming.
May 16th, 2025
- Framerate limiter setting is properly set after changing overall quality.
- Updated vegetation shaders to correct motion vector issues with DLSS & FSR. Please give these another shot as this should clear up most of the flickering.
May 15th, 2025
- Set portrait for Verika.
- Additional reduction to Basilisk VFX.
- Added Mire VFX.
- Fixed Auction House level slider not working correctly for recipes.
- Unity STP no longer auto-adjusts resolution based on performance. This will. prevent the skybox from flickering while rendering the game at a fixed resolution fraction.
May 14th, 2025
Fixes
- Rotating bits on Hallows in Grizzled Peaks (and elsewhere) should no longer drift away.
- Fixed issues with mismatched time remaining for subscription tooltips and UI elements.
- Fixed some issues with AC on some level 1 gloves.
- Toned down VFX for Basilisks.
- Reverted input package to fix issues with keybinds with the alt modifier on windows.
Improvements
- Added shortened overhead nameplates to gathering nodes.
- Added basic armor & weapons to Newhaven Valley merchants.
- Added VFX for Grubs, Fireflies, and Gaunts.
- Added VFX and new animations for Vengeful Mangrove.
- Adjusted STP step counts to allow for a greater range of resolution scaling.
May 13th, 2025
Fixes
- Fixed a potential exception in guid roster sorting.
- Fixed a potential exception when retrieving the most recent active chat tab.
- Fixed missing portrait for Wicked Jack
- Fixed typo on flasks of viscous tar
- Being timed out from character select/creation now takes you back to the start screen rather than the legacy login screen.
- Reset button for the control panel (upper right) is now in the correct spot.
Improvements
- Ability line of sight check results are now cached to avoid multiple identical raycasts per frame.
- Added loading screen tip "If you are having trouble with ranged NPCs try breaking line of sight."
- Added "/discord" chat command to open the discord invite.
- Added tech to allow for abbreviated overhead names for resource nodes. These will trickle in and be updated as the data gets added.
- Warden Ability Venom Shock: updated the alchemy text description to be named Ember Shock, and that will be dealing Ember damage specifically with alchemy. This a text update only for Alchemy I/II Venom Shock.
NPC Execution Visibility Improvements
To improve the visibility of NPC ability executions we have started to add corresponding visual effects. This first pass touches all control-based effects (Confuse, Root, Snare, Stun, Daze). These should make it easier to interrupt pesky NPCs with a non-resisted Stun or Daze.
We are currently working our way through the NPCs and hope to have them all wrapped up by the end of the month. Some are partially done, while others we consider fully complete are:
- Ants
- Basilisks
- Bears
- Bats
- Beetles
- Boars
- Boars
- Crabs
- Crocodiles
- Cragscales & Snatchscales
- Stags & Does
Notable locations that require some attention:
- Newhaven Valley: all creatures that live here have been updated.
- Basilisk's Run EV: Basilisks have a very unique VFX that we would like some feedback on.
- Redshore Beach: requesting feedback on Crocs and Crabs
