Not a lot of visible stuff in this update as except for the addition of an extra graphics quality settings, it's just some behind the scenes optimizations. While it probably won't be noticeable for 99% of people (as the game doesn't require much to run), it can still be nice for people playing on handheld devices as it means draw on battery. You can find the full changelog a bit further down.
On other news, there's currently the Animal Fest on-going this week with the game being discounted at -40%. And I recently released another puzzle game named Rhombus which is a first-person puzzle game with exploration and non-linear elements. It it also bundled together with Snakeloop, and both games can be bought with an extra 20% discount.
Version d6 changelog
Added a setting to change Anti-Aliasing.
Quite a lot of small performance optmizations here and there, mainly on the rendering part.
Some build size optimization, for a reduction of about 5%. On Windows, it went from 114MB to 108MB, with similar weight reduction on Linux.
Fixed an Unity security issue.