Source: Steam Community (opens in a new tab)
We added a fungus-based biome.
- The biome appears in 3 grades: Fungus Patch, Fungus Grove, and Fungus Forest.
- Spotted shagspooks, dandy caps, and brooding puffs appear in varying amounts.
- Valuable liquid weeps, which Qud's botanists have identified as lichen, lend their hues to the surrounding mushrooms.
- There are two new creature templates for creatures generated in fungus-based biomes: "friend to fungus" and "fungus-ridden".
We spiced up the unaffiliated cave population some more.
- "Look! The bear is distracted by all that honey."
- "What's this patch of blue fron..?" *poof*
- "Jordi, there's a forge here!"
- "Is that a pool of... vomit?"
- "Kitty."
Reduced the density of all biomes across the world map.
Added chronology entries for fetching an old man knickknacks and stumbling upon flattened remains.
Tweaked the appearance of item weights in the list picker.
Optimized the storage of some map data.
Made the cave populator smarter about cave geography.
Added support for dynamically generated population tables.
Fixed an uncommon map build hang.
Fixed an issue that was causing several effect-on-melee powers, including Qudzu, to not work properly.
Fixed an issue where beguiled followers wouldn't attack their current active target if the player wasn't actively hostile to that creature. They would just sit around doing nothing instead.