Source: Steam Community (opens in a new tab)
We added more modding support.
- Added scripting (.cs) support for the following things.
- parts
- skills
- mutations
- effects
- part builders
- zone builders
- encounter builders
- inventory builders
- conversation scripts
- quest scripts
- Mods that use scripting require manual approval on the Installed Mod Configuration screen. To navigate to that screen, you need to enable the overlay UI.
- .rpm maps can now be fully or partially modded by including a map of the same name in the root of a mod folder. A load="Merge" tag combines cell elements instead of overwriting them. You don't need to define all the cells when modding an existing map.
- Added two new tutorial mods, "Two Ctesiphus" and "Hued Ctesiphus".
- Added a bunch of new modding documentation: https://freehold.atlassian.net/wiki/display/CQP
Added a separate overlay UI option to enable overlay buttons: From the Options menu, choose Overlay UI > 'Show overlay button bar.'
Drinking enough wine or cider gets you drunk again.
Our top sludge researchers have published their new findings.
- When a sludge catalyzes a liquid, it now gains some levels, HP, and quickness.
- Added lush and spiced sludges. Some arconaut in a hookah tent is telling everyone to let them hit you and you'll get a buzz.
- Added sludgy sludges. Sludgy sludges attack with sludgy pseudopods and rust your stuff with sludge.
- Added gooey sludges. They're probably poisonous.
- Added putrid sludges. Don't fight them on a full stomach.
- Added oozing sludges. These guys don't have any sort of negative effect so you should go introduce yourself.
- Added luminous sludges. They're also friendly.
- Added homogenized sludges. Findings redacted.
- Added neutronic sludges. Then all the researchers died.