Source: Steam Community (opens in a new tab)
We added... well, just read below.
- Added a new high-tech item, nano-neuro animator, that makes a nearby wall or door sentient (it'll support more inanimate objects soon).
- Added a cheaper, consumable competitor for the nano-neuro animator: Spray-a-Brain.
- Added body types and body parts for animated walls and doors.
- Added a faction: newly sentient beings.
- There's now a very small chance that any given wall or door is sentient.
Updated compass bracelet's tile.
Made some enhancements to the new input manager.
- Rebinds are now be properly saved between sessions.
- Improved the 8-way directional sensitivity.
- D-pad left and right now scroll through your activated abilities.
- While scrolling through abilities, 'X' activates the selected ability. Left trigger + 'X' enters the ability screen.
- Next page and previous page bindings now work properly.
- Menu navigation directions now repeat when held.
- You can now navigate to the "buy a new mutation" option on the character screen.
- Holding the Alt button while moving now force attacks in that direction.
- There are now force attack action bindings.
- Added key repeat delay and rate sliders to the Controls options menu.
- Trade bindings now work properly.
- Fixed canceling causing double input on several screens.
- Fixed the pick direction screen not accepting diagonal inputs.
Removed unused 12-gauge shotgun ammo.
Salt dunes tiles now properly animate.
Fixed some memory use issues on the high score screen.
Fixed some rare exceptions in the following parts: AnimatedMaterialSaltDunes, AIPilgrim, Daylight, LiquidVolume, Juke.
Fixed a rare exception with rendering effects.
Fixed cases where the overlay UI stopped responding when you exited to the main menu.
Fixed the mouse wheel not working on the keybind screen.
Fixed controls in the new inventory screen sometimes incorrectly appearing disabled.
Fixed a spurious serialization error.
Fixed a scripting mod compilation error.