- Added a new implant: force modulator.
- As a true kin, you can now choose to start without cybernetics and license tier 0 in exchange for +1 Toughness.
- Randomly generated true kin now occasionally start with no cybernetics.
- Reduced the movespeed bonus from motorized treads from +100 to +50. The new bonus means you'll move twice as quickly as you do with 100 movespeed (each point above 100 reduces the energy cost of moving by 1%). This was the intended behavior all along.
- You no longer prefer to attack with an equipped hand over your fist if you've cybernetically upgraded your fists.
- You can no longer pick up becoming nooks and cybernetics racks.
- Implants are no longer improperly installed when you cancel out of the installation menu.
- Fixed an issue during implant installation that caused the implant to be installed on the first body part listed regardless of which body part was selected.
- You now properly automatically ID artifacts when you have optical technoscanner installed.
- Matter recompositer now properly teleports you to explored tiles only.
- You should no longer get "the way is blocked" messages when using matter recompositer.
- You no longer get a blank popup when you share secrets with Putus Templar.
- Unidentified implants should no longer have "[implant]" in their names.
- Fixed an issue building the new Cybernetics Ward in Bethesda Susa.
- Fixed an issue causing some maps to fail to build on OS X and Linux.
- News and updates
- Caves of Qud
- Feature Friday - September 8, 2017
Source: Steam Community (opens in a new tab)
