Source: Steam Community (opens in a new tab)
Another small update this week as we work on a big upcoming content patch.
2.0.160.0
Added two new music tracks for Bey Lah and Barathrum's study.
Village music now plays in the outskirts of villages.
Quest items preservables are now considered exotic foods.
Creatures no longer sell their natural equipment.
Reduced Slog's base move speed to balance against their buffed move speed while moving through liquid.
Various modded items that didn't stack now stack.
Walls render properly again when stacked in a single tile.
Added a visual effect for when force fields are stacked in the same tile with other objects.
NPCs no longer attempt melee attacks against adjacent opponents who cannot be attacked due to flight.
Fixed a bug that caused creatures to become angry at and try to fight themselves.
Fixed a bug that made NPCs get stuck behaviorally when a target died while they were using Adrenal Control.
Fixed some things making dawngliders and other flyers not behave reasonably.
Flying creatures can now perform a swoop attack.
Crashing while flying now causes you to go prone.
[modding] Fixed an issue that caused some mod file operations to work on lowercase filenames, causing issues on Linux.
[modding] ModMasterwork now messages properly if you specify Bonus values other than the default 1.