Source: Steam Community (opens in a new tab)
The Barathrumites are remodeling. Stay tuned.
Tumbling pods are now considered hostile at distances greater than 1.
Warden Indrix and Mamon Souldrinker can now use grandfather horns, while goat herders can no longer use them.
Effects and items that cause astral burdening and tethering, especially norm cores, now have less of a performance impact on the game.
If you inject an NPC with a love tonic, then beguile, proselytize, or recruit them to your party, their loyalty no longer suddenly ends when the love tonic wears off.
The Ruin of House Isner's critical bonus now works as described. Preivously non-seventh-shot criticals were only getting half their penetration bonus.
Bey Lah is no longer referred to as "some Bey Lah" when you pass it on the world map.
Loading an energy cell into a socket now correctly uses a turn when the socket did not previously contain an energy cell.
Weaponless turrets no longer appear inside historic sites and lairs.
Stun rods and prayer rods no longer need to penetrate armor in order to apply their stun effect.
Fixed a bug that occasionally caused the Ruin of House Isner's ego bonus to become permanent.
Fixed an issue that caused too much XP to be awarded upon completion of Spread Klanq.
Fixed some bugs that prevented grandfather horns from working properly and prevented goatfolk from equipping them.
Fixed a bug that caused some stun effects to be trivial to save against.